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Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

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A rootbeast is little more than a bundle <strong>of</strong><br />

twisted roots, roughly shaped like a four-legged<br />

animal. In reality, rootbeasts are mobile, aggressive,<br />

carnivorous fungal sprouts with psionic ability. It<br />

is speculated that a rootbeast forms when fungal<br />

spores feed on <strong>the</strong> corpse <strong>of</strong> a psionic individual,<br />

which drastically alters <strong>the</strong> developmental path <strong>of</strong><br />

<strong>the</strong> spores into something altoge<strong>the</strong>r new.<br />

Rootbeasts are fierce hunters that tire <strong>the</strong>ir<br />

prey in <strong>the</strong> chase and move in for <strong>the</strong> kill. <strong>The</strong>y<br />

completely consume every organic part <strong>of</strong> <strong>the</strong>ir<br />

prey, and create no bodily waste <strong>of</strong> <strong>the</strong>ir own.<br />

Combat<br />

A rootbeast typically begins combat by<br />

manifesting its bi<strong>of</strong>eedback and syn<strong>the</strong>s<strong>the</strong>te psi-like<br />

abilities. Since it lacks any sense <strong>of</strong> sight, hearing, or<br />

smell, it perceives its surroundings primary via its<br />

psi-like abilities.<br />

When attacking as a group, rootbeasts usually<br />

lead <strong>of</strong>f with psionic attacks, and <strong>the</strong>n manifest a few<br />

defensive psi-like abilities (including bi<strong>of</strong>eedback<br />

Samebito<br />

Large Monstrous Humanoid (<strong>Aquatic</strong>)<br />

Hit Dice: 7d8+35 (66 hp)<br />

Initiative: +2<br />

Speed: 20 ft. (4 squares), swim 40 ft. (8 squares)<br />

Armor Class: 23 (-1 size, +2 Dex, +12 natural),<br />

touch 11, flat-footed 21<br />

Base Attack/Grapple: +7/+14<br />

Attack: Bite +10 melee (1d8+4)<br />

Full Attack: Bite +10 melee (1d8+4)<br />

Space/Reach: 10 ft./10 ft.<br />

Special Attacks: —<br />

Special Qualities: Amphibious, darkvision 60 ft.,<br />

keen scent<br />

Saves: Fort +7, Ref +7, Will +6<br />

Samebito are turtle people <strong>of</strong>ten used by<br />

aquatic communities are scouts and guards. <strong>The</strong>ir<br />

skin is dark green or black with a beak-like maw,<br />

webbed hands and feet, and glowing green eyes.<br />

Samebito never stop growing, some becoming so<br />

large <strong>the</strong>y can no longer leave <strong>the</strong> ocean and embark<br />

on land. It is rumored that <strong>the</strong> tears <strong>of</strong> samebito (rare<br />

indeed) become gems.<br />

Combat<br />

Despite <strong>the</strong>ir apparent size and ferocity,<br />

samebito are cowards. Once <strong>the</strong>ir prey is wounded,<br />

a group <strong>of</strong> samebito will attack en masse, but none<br />

<strong>of</strong> <strong>the</strong>m want to be <strong>the</strong> first to strike. A good bluff or<br />

a powerful charge can send <strong>the</strong>m scattering. <strong>The</strong>y<br />

are much more hesitant fighters on land than in<br />

<strong>the</strong> water. A Huge samebito cannot walk on land,<br />

because its mass is too much for its frame to carry.<br />

77<br />

and syn<strong>the</strong>s<strong>the</strong>te) and charge into melee.<br />

<strong>The</strong>y use no advanced tactics, and <strong>the</strong>y rarely<br />

notice if <strong>the</strong>ir opponents have an ambush ready.<br />

Psi-Like Abilities: At will—bi<strong>of</strong>eedback (DR<br />

3/—*), empty mind (+5 to Will saves*), synes<strong>the</strong>te;<br />

3/day—energy stun (5d6, DC 16*); 1/day—mental<br />

barrier (3 rounds*), mind thrust (ML 4th, 4d10,<br />

DC 13*). Manifester level 7th. <strong>The</strong> save DCs are<br />

Charisma-based.<br />

*Includes augmentation for <strong>the</strong> rootbeast’s<br />

manifester level.<br />

Strange Tracks (Ex): With <strong>the</strong>ir oddly shaped<br />

feet and complete lack <strong>of</strong> bodily waste, rootbeasts<br />

are difficult to track. <strong>The</strong> DC <strong>of</strong> a Survival check<br />

made to track a rootbeast is increased by +5.<br />

Skills: A rootbeast has a +8 racial bonus on<br />

any Swim check to perform some special action or<br />

avoid a hazard. It can always choose to take 10 on<br />

a Swim check, even if distracted or endangered. It<br />

can use <strong>the</strong> run action while swimming, provided it<br />

swims in a straight line.<br />

Abilities: Str 17, Dex 15, Con 20, Int 11, Wis 12,<br />

Cha 8<br />

Skills: Listen +3, Search +8, Sense Motive +2,<br />

Spot +5, Survival +5*, Swim +11<br />

Feats: Alertness, Swim-by Attack B , Track,<br />

Weapon Focus (bite)<br />

Environment: Any aquatic or warm marsh<br />

Organization: Solitary, school (2-5), or pack<br />

(5-10)<br />

Challenge Rating: 4<br />

Treasure: Standard<br />

Alignment: Usually chaotic neutral<br />

Advancement: 8-14 HD (Large), 15-21 HD<br />

(Huge)<br />

Level Adjustment: +3<br />

Keen Scent (Ex): A samebito can notice<br />

creatures by scent in a 120-foot radius in <strong>the</strong> water,<br />

or in a 90-foot radius on land. It can smell blood in<br />

<strong>the</strong> water at ranges <strong>of</strong> up to a half mile on water, and<br />

up to 100 yards on land.<br />

Skills: A samebito has a +8 racial bonus on<br />

any Swim check to perform some special action or<br />

avoid a hazard. It can always choose to take 10 on<br />

a Swim check, even if distracted or endangered. It<br />

can use <strong>the</strong> run action while swimming, provided it<br />

swims in a straight line.<br />

* A samebito has a +4 racial bonus on Survival<br />

checks when tracking by scent.<br />

Swim-by Attack: (See page 167)<br />

Shark Mounts: Especially favored samebito<br />

ride huge sharks as mounts undersea, but this is rare.<br />

In <strong>the</strong>se situations, <strong>the</strong>y <strong>of</strong>ten use lances just as if<br />

<strong>the</strong>y were mounted samurai on land.<br />

4

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