Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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7<br />
Groaning Spirit<br />
Medium Undead (Incorporeal)<br />
Hit Dice: 7d12 (45 hp)<br />
Initiative: +7<br />
Speed: 30 ft. (6 squares)<br />
Armor Class: 17 (+3 Dex, +4 deflection),<br />
touch 17, flat-footed 14<br />
Base Attack/Grapple: +3/—<br />
Attack: Incorporeal touch +6 melee (1d8<br />
plus chill touch)<br />
Full Attack: Incorporeal touch +6 melee<br />
(1d8 plus chill touch)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Chill touch, fear aura,<br />
keening<br />
Special Qualities: +4 turn resistance,<br />
darkvision 60 ft., immunity to cold and<br />
electricity, incorporeal traits, sense living,<br />
<strong>The</strong> groaning spirit is <strong>the</strong> malevolent spirit <strong>of</strong><br />
a female elf that is found haunting swamps, fens,<br />
moors, and o<strong>the</strong>r desolate places. Groaning spirits<br />
hate <strong>the</strong> living and seek to destroy whomever <strong>the</strong>y<br />
meet. A groaning spirit appears as a translucent<br />
image <strong>of</strong> her former self. Her eyes burn with a<br />
crimson flame.<br />
Combat<br />
A groaning spirit’s primary attack is her<br />
keening. If a creature survives <strong>the</strong> keening attack,<br />
<strong>the</strong> groaning spirit attacks with her incorporeal<br />
touch.<br />
Chill Touch (Su): Damage caused by<br />
a groaning spirit’s touch attack is considered<br />
negative energy and afflicts <strong>the</strong> target with a<br />
chilling cold. Any creature touched must succeed<br />
on a DC 17 Fortitude save or suffer 1 point <strong>of</strong><br />
Strength drain.<br />
Groaning spirits are <strong>the</strong> bane <strong>of</strong> o<strong>the</strong>r undead,<br />
and any undead <strong>the</strong>y touch (except o<strong>the</strong>r groaning<br />
spirits) must succeed on a DC 17 Will save or flee<br />
in fear as if panicked for 2d6 rounds. <strong>The</strong> save DCs<br />
are Charisma-based.<br />
Fear Aura (Su): Anyone viewing a groaning<br />
spirit must succeed on a DC 17 Will save or flee in<br />
terror for 1d6+4 rounds. Whe<strong>the</strong>r or not <strong>the</strong> save is<br />
126<br />
spell resistance 20, undead traits, unnatural<br />
aura, vulnerability to dispelling<br />
Saves: Fort +2, Ref +5, Will +8<br />
Abilities: Str —, Dex 17, Con —, Int 16,<br />
Wis 16, Cha 18<br />
Skills: Bluff +14, Diplomacy +8, Disguise<br />
+4 (+6 acting), Hide +13, Intimidate +16,<br />
Listen +15, Search +13, Sense Motive +13,<br />
Spot +15, Survival +3 (+5 following tracks)<br />
Feats: Ability Focus (keening), Alertness B ,<br />
Blind-Fight, Improved Initiative<br />
Environment: Any land and underground<br />
Organization: Solitary<br />
Challenge Rating: 7<br />
Treasure: Standard<br />
Alignment: Always chaotic evil<br />
Advancement: 8-14 HD (Medium)<br />
Level Adjustment: —<br />
successful, a creature is immune to <strong>the</strong> fear aura <strong>of</strong><br />
that groaning spirit for 24 hours. <strong>The</strong> save DC is<br />
Charisma-based.<br />
Keening (Su): Once per day, at night only, a<br />
groaning spirit can release a death wail audible to<br />
a range <strong>of</strong> 1 mile. All creatures within 30 feet that<br />
hear this must succeed on a DC 19 Will save or be<br />
affected as per <strong>the</strong> wail <strong>of</strong> <strong>the</strong> banshee spell. Those<br />
that succeed at <strong>the</strong>ir save still take 3d6+7 points <strong>of</strong><br />
damage. This is a sonic, death effect. <strong>The</strong> save DC<br />
is Charisma-based.<br />
Sense Living (Su): A groaning spirit can<br />
sense all living creatures up to 5 miles away.<br />
Unnatural Aura (Su): Both wild and<br />
domesticated animals can sense <strong>the</strong> unnatural<br />
presence <strong>of</strong> a groaning spirit at a distance <strong>of</strong> 30<br />
feet. <strong>The</strong>y will not willingly approach nearer than<br />
that and panic if forced to do so; <strong>the</strong>y remain<br />
panicked as long as <strong>the</strong>y are within that range.<br />
Vulnerability To Dispelling (Ex): If a<br />
spellcaster uses dispel evil (<strong>the</strong> second effect<br />
requiring a touch attack) against a groaning spirit,<br />
<strong>the</strong> creature must succeed on a Will save (DC 15<br />
+ caster’s relevant ability score modifier) or suffer<br />
1d6 points <strong>of</strong> damage per caster level (maximum<br />
10d6).