Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...
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Filth Gator<br />
Large Undead<br />
Hit Dice: 6d12 (39 hp)<br />
Initiative: +0<br />
Speed: 20 ft. (4 squares), swim 20 ft. (4<br />
squares)<br />
Armor Class: 18 (-1 size, +9 natural), touch<br />
9, flat-footed 18<br />
Base Attack/Grapple: +3/+12<br />
Attack: Bite +7 melee (2d6+5)<br />
Full Attack: Bite +7 melee (2d6+5) and tail<br />
rake +5 melee (1d8+2 plus poison)<br />
Space/Reach: 10 ft./5 ft. (10 ft. with tail)<br />
Special Attacks: Improved grab, poison,<br />
stream <strong>of</strong> filth<br />
Special Qualities: Blindsight 60 ft., burst <strong>of</strong><br />
speed, tremorsense 120 ft, undead traits<br />
This creature might once have been an<br />
alligator, but now it is a thoroughly corrupt undead<br />
monstrosity. It is long, with sickly yellow flesh<br />
covered in worms and maggots. Its tail is spiked<br />
with bony protrusions, but its head is <strong>the</strong> worst<br />
— most <strong>of</strong> its flesh has fallen <strong>of</strong>f, and its empty<br />
mouth and eye sockets wri<strong>the</strong> with parasites.<br />
Combat<br />
Filth gators prefer to charge at prey from<br />
hiding places in shallow or stagnant water. <strong>The</strong>y<br />
weaken <strong>the</strong>ir victim with <strong>the</strong>ir poisonous, festering<br />
tail barbs, <strong>the</strong>n drag it down under <strong>the</strong> water and<br />
pin it to <strong>the</strong> bottom. <strong>The</strong>y use <strong>the</strong>ir stream <strong>of</strong> filth<br />
against spellcasters or opponents who attack <strong>the</strong>m<br />
with ranged weapons. Filth gators flee combat only<br />
if clearly outmatched.<br />
Improved Grab (Ex): To use this ability, a<br />
filth gator must hit with its bite attack. It can <strong>the</strong>n<br />
attempt to start a grapple as a free action without<br />
provoking an attack <strong>of</strong> opportunity. If it wins<br />
<strong>the</strong> grapple check, it establishes a hold and deals<br />
automatic bite damage each round.<br />
Poison (Ex): Injury, Fortitude DC 13, initial<br />
and secondary damage 1d3 Str. <strong>The</strong> save DC is<br />
Constitution-based.<br />
69<br />
Saves: Fort +2, Ref +2, Will +5<br />
Abilities: Str 21, Dex 10, Con —, Int —,<br />
Wis 10, Cha 1<br />
Skills: Hide +0, Move Silently +4, Swim<br />
+13<br />
Feats: Multiattack B<br />
Environment: Warm and temperate marsh<br />
Organization: Solitary, pair, or nest (3-16)<br />
Challenge Rating: 4<br />
Treasure: Standard coins; double goods;<br />
50% items<br />
Alignment: Usually neutral evil<br />
Advancement: 7-12 HD (Large); 13-18 HD<br />
(Huge)<br />
Level Adjustment: —<br />
Stream <strong>of</strong> Filth (Su): A filth gator can spew<br />
out a 60-foot line <strong>of</strong> diseased, maggot-infested filth.<br />
Any creature in <strong>the</strong> area affected must succeed on<br />
a DC 13 Reflex save or take 2d4 points <strong>of</strong> damage<br />
and be nauseated for 1d4 rounds; creatures that<br />
save take no damage but are sickened for 1 round.<br />
If a creature takes damage, it must succeed on<br />
a DC 13 Fortitude save or take 1d2 points <strong>of</strong><br />
Charisma damage and be infected with filth fever<br />
(incubation period 1d3 days; damage 1d3 Dex and<br />
1d3 Con). <strong>The</strong> save DCs are Constitution-based.<br />
Burst <strong>of</strong> Speed (Ex): Three times per day, a<br />
filth gator can move at fives times its normal speed<br />
(100 feet) when it makes a charge.<br />
Skills: A filth gator has a +4 racial bonus on<br />
Hide and Move Silently checks.<br />
A filth gator has a +8 racial bonus on any<br />
Swim check to perform some special action or<br />
avoid a hazard. It can always choose to take 10 on<br />
a Swim check, even if distracted or endangered. It<br />
can use <strong>the</strong> run action while swimming, provided<br />
it swims in a straight line.<br />
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