28.03.2013 Views

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

Monster Geographica - Marsh & Aquatic.pdf - The Secrets of the ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

13<br />

Froghemoth<br />

Huge Aberration<br />

Hit Dice: 16d8+80 (152 hp)<br />

Initiative: +1<br />

Speed: 20 ft. (4 squares), swim 30 ft. (6<br />

squares)<br />

Armor Class: 16 (-2 size, +1 Dex, +7<br />

natural), touch 9, flat-footed 15<br />

Base Attack/Grapple: +12/+24<br />

Attack: Tentacle +14 melee (1d6+4)<br />

Full Attack: 4 tentacles +14 melee (1d6+4)<br />

and tongue +12 melee (1d6+2) and bite +12<br />

melee (4d6+2/19-20)<br />

Space/Reach: 15 ft./15 ft.<br />

Special Attacks: Improved grab, swallow<br />

whole<br />

Special Qualities: Darkvision 60 ft.,<br />

resistance to fire 10, slowed by electricity<br />

<strong>The</strong> froghemoth is a weird aberration that<br />

dwells in marshes and swamps. It appears as a<br />

huge frog-like creature with 4 large tentacles in<br />

place <strong>of</strong> its front legs; a 10-foot long tongue; and<br />

a single, retractable eyestalk on top <strong>of</strong> its head.<br />

Its underbelly is yellow, its body green, and its<br />

tentacles and upper legs are mottled green.<br />

Combat<br />

<strong>The</strong> froghemoth attacks using its tentacles<br />

and tongue to grab opponents. Grabbed opponents<br />

are shoved into <strong>the</strong> froghemoth’s mouth.<br />

Improved Grab (Ex): To use this ability,<br />

a froghemoth must hit with its tongue attack. It<br />

can <strong>the</strong>n attempt to start a grapple as a free action<br />

without provoking an attack <strong>of</strong> opportunity. If<br />

it wins <strong>the</strong> grapple check, it establishes a hold<br />

and can attempt to swallow <strong>the</strong> opponent in <strong>the</strong><br />

following round. A froghemoth that successfully<br />

swallows an opponent can use its Cleave feat to<br />

grab ano<strong>the</strong>r opponent with its tongue in <strong>the</strong> same<br />

round.<br />

Swallow Whole (Ex): A froghemoth can<br />

try to swallow a grabbed opponent <strong>of</strong> Medium<br />

or smaller size by making a successful grapple<br />

check. <strong>The</strong> swallowed creature takes 2d8+4<br />

points <strong>of</strong> crushing damage plus 1d8 points <strong>of</strong><br />

184<br />

Saves: Fort +12, Ref +6, Will +11<br />

Abilities: Str 19, Dex 13, Con 20, Int 2, Wis<br />

12, Cha 11<br />

Skills: Hide -2*, Listen +10, Spot +10,<br />

Swim +12<br />

Feats: Alertness, Cleave, Great Fortitude,<br />

Improved Critical (bite), Multiattack, Power<br />

Attack<br />

Environment: Temperate and warm marsh<br />

Organization: Solitary<br />

Challenge Rating: 13<br />

Treasure: Standard<br />

Alignment: Always neutral<br />

Advancement: 17-32 HD (Huge); 33-48<br />

HD (Gargantuan)<br />

Level Adjustment: —<br />

acid damage per round from <strong>the</strong> froghemoth’s<br />

gizzard. A swallowed creature can climb out<br />

<strong>of</strong> <strong>the</strong> froghemoth’s stomach with a successful<br />

grapple check. This returns it to <strong>the</strong> froghemoth’s<br />

mouth, where ano<strong>the</strong>r successful grapple check<br />

is needed to get free. A swallowed creature can<br />

also cut its way out by using a light slashing or<br />

piercing weapon to deal 20 points <strong>of</strong> damage to <strong>the</strong><br />

froghemoth’s stomach (AC 13). Once <strong>the</strong> creature<br />

exits, muscular action closes <strong>the</strong> hole; ano<strong>the</strong>r<br />

swallowed opponent must cut its own way out.<br />

<strong>The</strong> froghemoth’s stomach can hold two<br />

Medium-size, four Small, eight Tiny, sixteen<br />

Diminutive, or thirty-two Fine or smaller<br />

opponents.<br />

Slowed by Electricity (Ex): A froghemoth<br />

takes no damage from electricity, but an electrical<br />

attack instead slows a froghemoth, as <strong>the</strong> spell, for<br />

one round.<br />

Skills: A froghemoth has a +8 racial bonus<br />

on any Swim check to perform some special action<br />

or avoid a hazard. It can always choose to take 10<br />

on a Swim check, even if distracted or endangered.<br />

It can use <strong>the</strong> run action while swimming, provided<br />

it swims in a straight line.<br />

*A froghemoth has a +12 racial bonus to<br />

Hide checks when in marshlands.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!