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Co-experience: Understanding user experiences in social interaction

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pretation act to shape the <strong>experience</strong> <strong>in</strong>to the desired direction. The <strong>social</strong> situation<br />

creates the <strong>in</strong>centive to respond and cont<strong>in</strong>ue.<br />

CO-EXPERIENCE IS MULTI-MODAL<br />

<strong>Co</strong>-<strong>experience</strong>, like human–human communication, is multi-modal. The richness<br />

of face-to-face communication and the sett<strong>in</strong>g it takes place <strong>in</strong> can be<br />

augmented with various communication technologies. What is begun <strong>in</strong> one<br />

modality or channel may cont<strong>in</strong>ue seamlessly <strong>in</strong> another. Technologies divide<br />

the <strong>in</strong>teraction possibilities <strong>in</strong>to more specialised niches, which <strong>user</strong>s utilise<br />

creatively to meet their needs.<br />

CO-EXPERIENCE IS CREATIVE<br />

<strong>Co</strong>-<strong>experience</strong> is about people’s everyday creativity. Sanders [8] po<strong>in</strong>ts out that<br />

when people use technology together, they produce much more creative and<br />

<strong>in</strong>terest<strong>in</strong>g results than when people <strong>user</strong> products just on their own. <strong>Co</strong>-<strong>experience</strong><br />

is a creative resource, it is what propels <strong>social</strong> <strong>in</strong>novation. However,<br />

the creativity <strong>in</strong> co-<strong>experience</strong> is not about creat<strong>in</strong>g products or art. It is about<br />

the ways <strong>in</strong> which participants make th<strong>in</strong>gs mean<strong>in</strong>gful for others, the way <strong>in</strong><br />

which they use the tools to create the <strong>experience</strong>s.<br />

CO-EXPERIENCE IS FOR FUN<br />

<strong>Co</strong>-<strong>experience</strong> is someth<strong>in</strong>g people do for pleasure – to have fun together, to<br />

pass the time, to keep <strong>in</strong> touch and to strengthen <strong>social</strong> ties. This means tak<strong>in</strong>g<br />

“hav<strong>in</strong>g fun” seriously [7] as the driv<strong>in</strong>g force beh<strong>in</strong>d co-<strong>experience</strong> and as<br />

a motivation <strong>in</strong> its own right.<br />

CONCLUSIONS<br />

116 4 PRESENTING THE ARTICLES<br />

Future work on co-<strong>experience</strong> requires practical work: study<strong>in</strong>g co-<strong>experience</strong><br />

for design, develop<strong>in</strong>g the process and tools to do so, and apply<strong>in</strong>g and communicat<strong>in</strong>g<br />

the f<strong>in</strong>d<strong>in</strong>gs. A framework of co-<strong>experience</strong> needs to be developed.<br />

F<strong>in</strong>ally, co-<strong>experience</strong> should be seen as the product’s adoption <strong>in</strong>to human life.<br />

The other, <strong>in</strong>dividualistic aspects of <strong>user</strong> <strong>experience</strong> precede and complement<br />

it, so that both <strong>in</strong>dividual and <strong>social</strong> <strong>experience</strong>s f<strong>in</strong>d their balance.<br />

ACKNOWLEDGMENTS<br />

Thanks to Prof. Ilpo Kosk<strong>in</strong>en for support and advice and Sampsa Piira and Andrea<br />

Botero for the example stories.

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