Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
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26 1 INTRODUCTION<br />
plemented (Alben 1997). As long as designers know for whom they are design<strong>in</strong>g<br />
(for example, themselves, other designers, a particular <strong>user</strong> group), they can<br />
better imag<strong>in</strong>e and discover what would delight and be useful for the audience.<br />
Products and environments are contexts for <strong>experience</strong> (Overbeeke et al. 1999).<br />
Design for <strong>user</strong> <strong>experience</strong> is respectful of its future <strong>user</strong>s as represented by<br />
people today.<br />
However, <strong>in</strong> about the last ten years there have been a steadily <strong>in</strong>creas<strong>in</strong>g<br />
number of publications from thoughtful designers and researchers who are<br />
striv<strong>in</strong>g to come to grips with the concept methodologically and to connect<br />
methods and processes to a more theoretical understand<strong>in</strong>g of <strong>user</strong> <strong>experience</strong>.<br />
Researchers have also approached the topic from many discipl<strong>in</strong>es: e.g.<br />
psychology, ethnography and philosophy. Some of the def<strong>in</strong>itions refer to previous<br />
work, but those who do often do so only selectively. To overcome this<br />
disparity, this dissertation analyses exist<strong>in</strong>g <strong>user</strong> <strong>experience</strong> literature as well<br />
as some related fields with the <strong>in</strong>tention of connect<strong>in</strong>g efforts to each other<br />
and discuss<strong>in</strong>g their limitations. These limitations generally relate to one or<br />
more of the follow<strong>in</strong>g areas: the treatment of emotions, the relationship between<br />
time and <strong>experience</strong>, the def<strong>in</strong>ition of context and the orig<strong>in</strong> and <strong>in</strong>terpretation<br />
of mean<strong>in</strong>g.<br />
The shortcom<strong>in</strong>gs <strong>in</strong> the fram<strong>in</strong>g of the context may range from the focus<br />
be<strong>in</strong>g entirely on the product without consider<strong>in</strong>g to what other real world <strong>experience</strong>s<br />
and situations it should connect. The qualitative differences between<br />
lab-based <strong>in</strong>terviews or product trials and the same conducted <strong>in</strong> the real use<br />
context are to my knowledge not available, but exclud<strong>in</strong>g the physical surround<strong>in</strong>gs<br />
as well as the <strong>social</strong> context may lead to a disconnected and unrealistic<br />
evaluation of a product, be it about physical fit or <strong>social</strong> acceptability.<br />
The study of product-related emotions is ga<strong>in</strong><strong>in</strong>g popularity, but the key difference<br />
between study<strong>in</strong>g them and study<strong>in</strong>g <strong>user</strong> <strong>experience</strong> is that studies<br />
on emotion treat mean<strong>in</strong>g-mak<strong>in</strong>g processes as a problem because they distort<br />
the report<strong>in</strong>g of emotions. However, it is not possible to describe <strong>experience</strong>s<br />
without these processes. Secondly, the study and def<strong>in</strong>ition of emotions often<br />
follows a stimulus-response type of model, but does not take <strong>in</strong>to account how<br />
emotions are <strong>in</strong>terpreted and modified <strong>in</strong> <strong>social</strong> situations and used strategically<br />
as a resource <strong>in</strong> <strong>social</strong> <strong>in</strong>teraction. A more thorough review of this issue<br />
is presented <strong>in</strong> section 2.2.<br />
If people are to reflect mean<strong>in</strong>gfully on their <strong>experience</strong>s, they need time to<br />
do so, and if they are to determ<strong>in</strong>e relevance and purpose through experimentation,<br />
they need even more time. In the case of field studies on product use,<br />
the novelty effect may last several weeks. Adopt<strong>in</strong>g products <strong>in</strong>to use is an even