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Co-experience: Understanding user experiences in social interaction

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From Thomas to all:<br />

10 th July 21:49<br />

Text: Jani and Mikey are alike,<br />

they get similar tantrums<br />

(for different reasons!)<br />

Audio (baby cry<strong>in</strong>g): “Oooo<br />

ooo… no!.. Noo! Nooo!…”<br />

ARTICLE 4 139<br />

FIGURE 1<br />

A little boy’s bad mood.<br />

cial phenomenon, and needs to be understood as such. Also, it claims that bodily<br />

and psychological responses to external phenomena do not necessarily lead to<br />

predictable emotional reactions, because of an <strong>in</strong>terpretive <strong>social</strong> process <strong>in</strong><br />

between (see Shott 1979). Thus, rely<strong>in</strong>g solely on emotion as an <strong>in</strong>dex of <strong>experience</strong><br />

leads us astray. For these same reasons, empathiz<strong>in</strong>g with <strong>in</strong>dividuals<br />

does not expla<strong>in</strong> co-<strong>experience</strong>. Empathy is necessary, but the focus must first<br />

be on <strong>in</strong>teraction. When people act together, they come to create unpredictable<br />

situations where they must respond to each other’s actions creatively. In the<br />

lifecycle of an <strong>experience</strong> (compare to Rhea 1992), we need to pay attention to<br />

co-<strong>experience</strong>, not just to <strong>in</strong>dividual aspects of <strong>experience</strong>. This is the crux of<br />

the symbolic <strong>in</strong>teractionist perspective on <strong>user</strong> <strong>experience</strong>.<br />

DATA AND METHODS<br />

We illustrate our argument with data from Mobile Multimedia, a multimedia<br />

messag<strong>in</strong>g pilot study organized with Radiol<strong>in</strong>ja, a F<strong>in</strong>nish telecommunications<br />

operator. In Mobile Multimedia several groups of friends exchanged multimedia<br />

messages with each other for about five weeks <strong>in</strong> the summer of 2002. Each par-

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