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Co-experience: Understanding user experiences in social interaction

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FIGURE 2<br />

ARTICLE 5 161<br />

Products for camp<strong>in</strong>g trips may <strong>in</strong>clude phones, maps, bike tools and<br />

cook<strong>in</strong>g equipment. The trip is also an <strong>experience</strong>: preparations are<br />

ready, the trip beg<strong>in</strong>s. The <strong>experience</strong> of the trip accumulates from many<br />

smaller ones. In the process, <strong>experience</strong>s with products may change: a<br />

tent may start leak<strong>in</strong>g, or a phone may save the day.<br />

of furniture, customiz<strong>in</strong>g cars or creat<strong>in</strong>g workarounds us<strong>in</strong>g a word processor<br />

are expressive <strong>user</strong>-product <strong>in</strong>teractions.<br />

TYPES OF EXPERIENCE: EXPERIENCE, AN EXPERIENCE, CO-EXPERIENCE<br />

These <strong>user</strong>-product <strong>in</strong>teractions unfold <strong>in</strong> a particular context, yield<strong>in</strong>g what<br />

we characterize as three types of <strong>experience</strong> (Figure 1). The first, <strong>experience</strong>, is<br />

the constant stream of “self-talk” that happens while we are conscious. Experience<br />

is how we constantly assess our goals relative to the people, products,<br />

and environments that surround us at any given time. For example, walk<strong>in</strong>g <strong>in</strong><br />

a park or do<strong>in</strong>g light housekeep<strong>in</strong>g are typical <strong>experience</strong>s.<br />

An <strong>experience</strong> is more coalesced, someth<strong>in</strong>g that could be articulated or<br />

named. This type of <strong>experience</strong> may be characterized by a number of product<br />

<strong>in</strong>teractions and emotions, but is schematized with a particular character <strong>in</strong><br />

one’s memory and a sense of completion. An <strong>experience</strong> has a beg<strong>in</strong>n<strong>in</strong>g and an

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