Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
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136 4 PRESENTING THE ARTICLES<br />
ence fluctuates between the states of cognition, sub-consciousness and storytell<strong>in</strong>g<br />
depend<strong>in</strong>g on our actions and encounters <strong>in</strong> the world. Experience is someth<strong>in</strong>g<br />
that happens all the time: sub-conscious <strong>experience</strong>s are fluent, automatic<br />
and fully learned, cognitive ones require effort, focus and concentration. Some<br />
of these <strong>experience</strong>s form mean<strong>in</strong>gful chunks and become demarcated as “an<br />
<strong>experience</strong>” – someth<strong>in</strong>g mean<strong>in</strong>gful that has a beg<strong>in</strong>n<strong>in</strong>g and an end. Through<br />
stories they may be elaborated <strong>in</strong>to “meta-<strong>experience</strong>s” that are names for collections<br />
of <strong>in</strong>dividual <strong>experience</strong>s. Even more recently, Wright, McCarthy and<br />
Meekison (2003) focused on what is common to all <strong>experience</strong>, describ<strong>in</strong>g four<br />
strands: the compositional, sensory, emotional and spatio-temporal strands,<br />
which together form <strong>experience</strong>. They also describe sense-mak<strong>in</strong>g processes<br />
such as anticipat<strong>in</strong>g, <strong>in</strong>terpret<strong>in</strong>g and recount<strong>in</strong>g.<br />
These three approaches propose divergent methodologies for study<strong>in</strong>g <strong>user</strong><br />
<strong>experience</strong>, but imply different th<strong>in</strong>gs. The measur<strong>in</strong>g approach focuses on<br />
emotional responses, the empathic approach on <strong>user</strong>-centered concept design,<br />
while the pragmatic approach l<strong>in</strong>ks action to mean<strong>in</strong>g. The measur<strong>in</strong>g approach<br />
is useful <strong>in</strong> development and evaluation, but is more difficult to apply at the<br />
fuzzy front end of design (Cagan and Vogel 2001). The pragmatist approach<br />
concentrates on the embodied nature of <strong>experience</strong> and <strong>in</strong>teraction.<br />
The first two approaches, the measur<strong>in</strong>g and the empathic, share one ma<strong>in</strong><br />
problem. Both see emotions as driv<strong>in</strong>g forces of human conduct, an assumption<br />
contested by more situated views of <strong>in</strong>teraction (Blumer 1969: 7, about<br />
plans, see Dourish 2002: 70–73). Of <strong>user</strong> <strong>experience</strong> approaches only the pragmatist<br />
perspective really accounts for the situated unity of action, emotion,<br />
and thought <strong>in</strong> the <strong>in</strong>dividual <strong>in</strong> a theoretical way. The pragmatist perspective<br />
is broader than the others <strong>in</strong> its scope; <strong>in</strong> fact, other models can be seen as its<br />
special cases. However, all these approaches are <strong>in</strong>dividualistic, thus miss<strong>in</strong>g a<br />
crucially important aspect of human <strong>experience</strong>. People as <strong>in</strong>dividuals depend<br />
on others for all that makes them truly human. Experienc<strong>in</strong>g happens <strong>in</strong> the<br />
same <strong>social</strong> context – therefore it is necessary to account for this context and<br />
its effect on <strong>experience</strong>.<br />
CO-EXPERIENCE: ELABORATING THE PRAGMATIST PERSPECTIVE<br />
We use the term co-<strong>experience</strong> to describe <strong>experience</strong>s with products <strong>in</strong> terms<br />
of how the mean<strong>in</strong>gs of <strong>in</strong>dividual <strong>experience</strong>s emerge and change as they become<br />
part of <strong>social</strong> <strong>in</strong>teraction. To explore co-<strong>experience</strong> more deeply, we expand<br />
the pragmatist model of <strong>user</strong> <strong>experience</strong> <strong>in</strong> <strong>in</strong>teraction (Forlizzi and Ford<br />
2000) and address the mention of mean<strong>in</strong>g <strong>in</strong> more detail by build<strong>in</strong>g on three<br />
classic pr<strong>in</strong>ciples of symbolic <strong>in</strong>teractionism. First, people act towards th<strong>in</strong>gs