09.09.2014 Views

Co-experience: Understanding user experiences in social interaction

Co-experience: Understanding user experiences in social interaction

Co-experience: Understanding user experiences in social interaction

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

62 2 USER EXPRERIENCE DEMYSTIFIED<br />

ences with them regardless of how much this was part of the <strong>in</strong>itial specifications.<br />

It is necessary for design, however, to understand the relationships between<br />

products and their specifications as well as what people actually come to <strong>experience</strong>.<br />

In real life there are many ways <strong>in</strong> which people can learn about the subjective<br />

<strong>experience</strong>s of others, even if they can never exactly know them, as discussed<br />

<strong>in</strong> the previous section. Through observ<strong>in</strong>g what people do and how they<br />

behave, by becom<strong>in</strong>g exposed to the same or similar <strong>experience</strong>s and <strong>in</strong>teract<strong>in</strong>g<br />

with people designers can create work<strong>in</strong>g <strong>in</strong>terpretations of the <strong>experience</strong>s of<br />

others. The more two people have shared common <strong>experience</strong>s and learn about<br />

each other, the better and closer their empathic understand<strong>in</strong>g of each other.<br />

The limitations of shar<strong>in</strong>g become evident when try<strong>in</strong>g to design for people<br />

with different abilities. For example, a visually disabled eng<strong>in</strong>eer <strong>in</strong> Hels<strong>in</strong>ki has<br />

often consulted architects on how to design public spaces that are friendly for<br />

people with visual disability. He had often tried to expla<strong>in</strong> the pa<strong>in</strong>ful and temporarily<br />

debilitat<strong>in</strong>g effects that strong direct light, especially when reflected<br />

off sh<strong>in</strong>y surfaces, has on people with these conditions. This advice had completely<br />

been ignored several times. <strong>Co</strong>ntrast problems are, accord<strong>in</strong>g to him,<br />

the one th<strong>in</strong>g that normally sighted people always forget first, and most often<br />

ignore. Eyes with normal vision accommodate faster and better to changes <strong>in</strong><br />

light, and hardly ever <strong>experience</strong> it as a problem. Many visual disabilities cause<br />

such changes to become much more difficult to manage: a simple transition<br />

from outdoors to <strong>in</strong>doors can render a partially sighted person completely bl<strong>in</strong>d<br />

for several m<strong>in</strong>utes. His conclusion was that sighted people cannot relate to<br />

such an <strong>experience</strong>, cannot imag<strong>in</strong>e the significance of the <strong>experience</strong>, and thus<br />

cannot relate to it (personal communication, 11th June 2003).<br />

Sanders’ framework offers an explanation for this by suggest<strong>in</strong>g that what<br />

people do, what they say and what they make are all needed for form<strong>in</strong>g an<br />

understand<strong>in</strong>g of the <strong>experience</strong> of others (Sanders 1999). No one method or<br />

tool alone can give a reliable account of <strong>experience</strong>; <strong>in</strong>stead many methods and<br />

techniques need to be used <strong>in</strong> parallel (e.g. Sanders 1992, Black 1998, Buchenau<br />

& Fulton Suri 2000). The matter of communicat<strong>in</strong>g <strong>experience</strong> depends on<br />

both people, the person who is the (potential) <strong>user</strong> and the person who is the<br />

designer and/or researcher.<br />

As the approach examples <strong>in</strong> this chapter illustrate, there are many ways<br />

to support processes that help people to become more aware of their <strong>experience</strong>s<br />

and to f<strong>in</strong>d ways to share them. But it is not only a matter of how to get<br />

the <strong>user</strong> person to communicate; it is also necessary for the designer or researcher<br />

to receive them properly. As the example above of the design of public

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!