Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
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USER-PRODUCT INTERACTIONS: FLUENT, COGNITIVE, EXPRESSIVE<br />
There are three ways that we describe <strong>user</strong>-product <strong>in</strong>teractions. Fluent <strong>user</strong>product<br />
<strong>in</strong>teractions are the most automatic and well-learned ones (Figure 1).<br />
These types of <strong>in</strong>teractions do not compete for our attention; <strong>in</strong>stead, they<br />
allow us to focus on the consequences of our activities or other matters. For<br />
example, one’s morn<strong>in</strong>g coffee-mak<strong>in</strong>g ritual or the ability to effortlessly ride a<br />
bicycle are examples of fluent <strong>user</strong>-product <strong>in</strong>teractions.<br />
<strong>Co</strong>gnitive <strong>user</strong>-product <strong>in</strong>teractions focus on the product at hand (Figure 2).<br />
These types of <strong>in</strong>teractions can result <strong>in</strong> knowledge, or confusion and error if<br />
a product does not match anyth<strong>in</strong>g <strong>in</strong> our past history of product use. Such <strong>experience</strong>s<br />
are often encountered while abroad and encounter<strong>in</strong>g foreign toilets,<br />
taps and kitchen tools. <strong>Co</strong>gnitive <strong>experience</strong>s cause a change <strong>in</strong> the <strong>user</strong> (such<br />
as a skill or a solution) and often the context of use as a result.<br />
Expressive <strong>user</strong>-product <strong>in</strong>teractions are <strong>in</strong>teractions that help the <strong>user</strong> form<br />
a relationship to a product, or some aspect of it (Figure 3). In expressive <strong>in</strong>teraction<br />
<strong>user</strong>s may change, modify, or personalize, <strong>in</strong>vest<strong>in</strong>g effort <strong>in</strong> creat<strong>in</strong>g<br />
a better fit between person and product. These <strong>in</strong>teractions may be expressed<br />
also as stories about product relationships. For example, restor<strong>in</strong>g an old piece<br />
160 4 PRESENTING THE ARTICLES<br />
FIGURE 1<br />
The dynamics of <strong>experience</strong> <strong>in</strong> <strong>in</strong>teraction for <strong>in</strong>dividuals and <strong>in</strong> <strong>social</strong> <strong>in</strong>teraction.