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Co-experience: Understanding user experiences in social interaction

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the importance of qualitative <strong>experience</strong>-oriented, and contextual research <strong>in</strong> the<br />

early concept design stages.<br />

These concepts could be prototyped and placed <strong>in</strong> a community for a time<br />

to see how they become adopted. This may require a long term co-operation<br />

commitment from the designers. It often happens that the results of a research<br />

project are prototyped and tested <strong>in</strong> a community, but then taken away, as <strong>in</strong><br />

the projects Liv<strong>in</strong>g Memory [11] and Presence [7,8]. The f<strong>in</strong>al sign of success<br />

for a community concept is that it rema<strong>in</strong>s actively used and ma<strong>in</strong>ta<strong>in</strong>ed even<br />

after the designers pack up and go home.<br />

CONCLUSIONS<br />

In our designs for the <strong>in</strong>timate city we have tried to comb<strong>in</strong>e the unique physical<br />

characteristics of the city environment with the communication and media possibilities<br />

that modern ICT can provide. The piazza, the streets and the city walls<br />

merely receive new furniture. By breath<strong>in</strong>g new function-ality and mean<strong>in</strong>g of<br />

life <strong>in</strong>to and around these spaces, we support <strong>in</strong>teractions that can be not only<br />

<strong>in</strong>timate between <strong>in</strong>dividuals, but also support<strong>in</strong>g the community as a whole.<br />

The call for <strong>in</strong>teraction design is to learn from the different <strong>social</strong> needs<br />

that people have and <strong>in</strong>corporate them <strong>in</strong>to the design: to provide <strong>in</strong>teraction<br />

that is playful, respectful and <strong>in</strong>timate <strong>in</strong> reflection of its content. This k<strong>in</strong>d of<br />

understand<strong>in</strong>g would have wide applications rang<strong>in</strong>g from personal services,<br />

designed environments, <strong>in</strong>clusive design and telework<strong>in</strong>g while most importantly<br />

promot<strong>in</strong>g the under-stand<strong>in</strong>g of people as <strong>social</strong> be<strong>in</strong>gs who need a<br />

community, and need to feel part of and take part <strong>in</strong> it, regardless of age, gender<br />

or other aspect.<br />

“The form of <strong>social</strong> space is encounter, assembly, simultaneity … Social<br />

space implies actual or potential assembly at a s<strong>in</strong>gle po<strong>in</strong>t, or<br />

around that po<strong>in</strong>t” [14]<br />

190 4 PRESENTING THE ARTICLES<br />

These new <strong>in</strong>timate ICT-products have the potential of becom<strong>in</strong>g such po<strong>in</strong>ts<br />

around which life proliferates. Among benches, potted rose bushes, dr<strong>in</strong>k<strong>in</strong>g<br />

founta<strong>in</strong>s and cafe tables we want these new products to become placeholders<br />

for community life.<br />

ACKNOWLEDGEMENTS<br />

We would like to heartily thank the organisers of the i3 summer school:<br />

Gillian Crampton-Smith, Giorgio De Michelis, Riccardo Anton<strong>in</strong>i, of course also

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