Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
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EVENTS, INVENTIONS,<br />
ART, CULTURE<br />
DESIGN &<br />
BUSINESS<br />
COMPUTING &<br />
TECHNOLOGY<br />
RESEARCH ON PEOPLE<br />
AND USER EXPERIENCE<br />
1979 Sony Walkman, cellular<br />
phones, rollerblades.<br />
Apocalypse Now by<br />
Francis Ford <strong>Co</strong>ppola.<br />
Alien by Ridley Scott.<br />
Guggenheim Museum,<br />
New York<br />
First proper wordprocessign<br />
software:<br />
WordStar. The Cray supercomputer.<br />
Gibson: The ecological<br />
approach to visual perception<br />
(co<strong>in</strong>s the term:<br />
affordance)<br />
1980 Airplane by Jim Abrahams<br />
and David<br />
Zucker.<br />
First portable, selfconta<strong>in</strong>ed<br />
computer<br />
from Osborne<br />
Ethnographers are<br />
brought <strong>in</strong> to a few US<br />
design firms<br />
1981 Raiders of the Lost Ark<br />
by Steven Spielberg.<br />
Das Boot by Wolfgang<br />
Petersen.<br />
Memphis re<strong>in</strong>troduces<br />
radical design<br />
First computer virus<br />
attacks via floppy disk.<br />
1982 First movie that has<br />
computer-generated<br />
visual effects: Tron.<br />
Blade Runner by Ridley<br />
Scott. E.T. by Steven<br />
Spielberg.<br />
214 APPENDIX: HISTORICAL TIMELINE<br />
1983 The Swatch watch Introduction of the<br />
IBM PC with useful<br />
software.<br />
1984 The first Apple Mac<strong>in</strong>tosh<br />
computer<br />
is launched. The<br />
mouse and the icon<br />
become the major<br />
tools for computer<br />
<strong>in</strong>teraction.<br />
1986 Aliens by James Cameron.<br />
disposable camera<br />
Platoon by Oliver<br />
Stone.<br />
1987 TKO, the F<strong>in</strong>nish <strong>in</strong>dustrial<br />
designers’<br />
association beg<strong>in</strong>s to<br />
elect the designer of<br />
the year<br />
1988 First <strong>in</strong>ternet computer<br />
virus.<br />
As computer term<strong>in</strong>als<br />
become common <strong>in</strong> offices,<br />
the need for better<br />
ergonomics of also<br />
computers <strong>in</strong>creases.<br />
<strong>Co</strong>mputer supported<br />
collaborative work<br />
emerges as a field of<br />
its own<br />
Shneiderman: Design<strong>in</strong>g<br />
the <strong>user</strong> <strong>in</strong>terface:<br />
Strategies for effective<br />
human-computer <strong>in</strong>teraction.<br />
Holman: Advertis<strong>in</strong>g<br />
and Emotionality.<br />
Norman: The psychology<br />
of everyday th<strong>in</strong>gs