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Co-experience: Understanding user experiences in social interaction

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EVENTS, INVENTIONS,<br />

ART, CULTURE<br />

DESIGN &<br />

BUSINESS<br />

COMPUTING &<br />

TECHNOLOGY<br />

RESEARCH ON PEOPLE<br />

AND USER EXPERIENCE<br />

1979 Sony Walkman, cellular<br />

phones, rollerblades.<br />

Apocalypse Now by<br />

Francis Ford <strong>Co</strong>ppola.<br />

Alien by Ridley Scott.<br />

Guggenheim Museum,<br />

New York<br />

First proper wordprocessign<br />

software:<br />

WordStar. The Cray supercomputer.<br />

Gibson: The ecological<br />

approach to visual perception<br />

(co<strong>in</strong>s the term:<br />

affordance)<br />

1980 Airplane by Jim Abrahams<br />

and David<br />

Zucker.<br />

First portable, selfconta<strong>in</strong>ed<br />

computer<br />

from Osborne<br />

Ethnographers are<br />

brought <strong>in</strong> to a few US<br />

design firms<br />

1981 Raiders of the Lost Ark<br />

by Steven Spielberg.<br />

Das Boot by Wolfgang<br />

Petersen.<br />

Memphis re<strong>in</strong>troduces<br />

radical design<br />

First computer virus<br />

attacks via floppy disk.<br />

1982 First movie that has<br />

computer-generated<br />

visual effects: Tron.<br />

Blade Runner by Ridley<br />

Scott. E.T. by Steven<br />

Spielberg.<br />

214 APPENDIX: HISTORICAL TIMELINE<br />

1983 The Swatch watch Introduction of the<br />

IBM PC with useful<br />

software.<br />

1984 The first Apple Mac<strong>in</strong>tosh<br />

computer<br />

is launched. The<br />

mouse and the icon<br />

become the major<br />

tools for computer<br />

<strong>in</strong>teraction.<br />

1986 Aliens by James Cameron.<br />

disposable camera<br />

Platoon by Oliver<br />

Stone.<br />

1987 TKO, the F<strong>in</strong>nish <strong>in</strong>dustrial<br />

designers’<br />

association beg<strong>in</strong>s to<br />

elect the designer of<br />

the year<br />

1988 First <strong>in</strong>ternet computer<br />

virus.<br />

As computer term<strong>in</strong>als<br />

become common <strong>in</strong> offices,<br />

the need for better<br />

ergonomics of also<br />

computers <strong>in</strong>creases.<br />

<strong>Co</strong>mputer supported<br />

collaborative work<br />

emerges as a field of<br />

its own<br />

Shneiderman: Design<strong>in</strong>g<br />

the <strong>user</strong> <strong>in</strong>terface:<br />

Strategies for effective<br />

human-computer <strong>in</strong>teraction.<br />

Holman: Advertis<strong>in</strong>g<br />

and Emotionality.<br />

Norman: The psychology<br />

of everyday th<strong>in</strong>gs

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