09.09.2014 Views

Co-experience: Understanding user experiences in social interaction

Co-experience: Understanding user experiences in social interaction

Co-experience: Understanding user experiences in social interaction

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

EVENTS, INVENTIONS,<br />

ART, CULTURE<br />

DESIGN &<br />

BUSINESS<br />

COMPUTING &<br />

TECHNOLOGY<br />

RESEARCH ON PEOPLE<br />

AND USER EXPERIENCE<br />

1998 Volkswagen launches<br />

the New Beetle. Swatch<br />

and Mercedes launch<br />

together the Smart car.<br />

Apple launches the<br />

first bondi blue iMacs.<br />

Block lamp by Harri<br />

Kosk<strong>in</strong>en.<br />

The search eng<strong>in</strong>e<br />

Google is launched.<br />

First DVD-ROM drives<br />

become available to<br />

computer <strong>user</strong>s.<br />

P<strong>in</strong>e & Gilmore: Welcome<br />

to the Experience<br />

Economy. Black:<br />

Empathic Design: User<br />

focused strategies for<br />

<strong>in</strong>novation<br />

1999 The Matrix by Andy<br />

and Larry Wachowski.<br />

Do<strong>Co</strong>Mo launches i-<br />

mode <strong>in</strong>ternet service<br />

for digital phones <strong>in</strong><br />

Japan, vastly successful.<br />

Napster br<strong>in</strong>gs peer-topeer<br />

comput<strong>in</strong>g to the<br />

public attention<br />

Moggridge: Express<strong>in</strong>g<br />

Experiences <strong>in</strong><br />

Design. Sanders<br />

& Dandavate: Design<br />

for Experienc<strong>in</strong>g:<br />

New Tools. First<br />

sem<strong>in</strong>ar on Pleasure-<br />

Based Design, Delft.<br />

First conference on<br />

Design and Emotion,<br />

<strong>Co</strong>penhagen.<br />

Hummels: Engag<strong>in</strong>g<br />

contexts to evoke <strong>experience</strong>s.<br />

Hummels:<br />

Engag<strong>in</strong>g contexts to<br />

evoke <strong>experience</strong>s.<br />

2000 The “dot-com bubble”<br />

bursts on the US stock<br />

market with global repercussions<br />

Jordan: Design<strong>in</strong>g<br />

Pleasurable<br />

Products. Forlizzi &<br />

Ford: The Build<strong>in</strong>g<br />

Blocks of Experience.<br />

Buchenau & Fulton<br />

Suri: Experience<br />

Prototyp<strong>in</strong>g. Branaghan:<br />

Emotion, Motivation,<br />

Usability<br />

216 APPENDIX: HISTORICAL TIMELINE<br />

2001 Bomb<strong>in</strong>g of the World<br />

Trade Center two towers,<br />

New York. Spirited<br />

Away by Hayao Miyazaki.<br />

Chrysler presents<br />

the PT Cruiser. Apple<br />

launches the iPod<br />

2002 Nokia launches its<br />

camera phone <strong>in</strong> Europe.<br />

Shedroff: Experience<br />

Design I. Second <strong>Co</strong>nference<br />

on Affective<br />

Human Factors (was<br />

Pleasure-Based Design),<br />

S<strong>in</strong>gapore<br />

Des<strong>in</strong>g + Emotion 3rd<br />

<strong>in</strong>terat<strong>in</strong>al conference,<br />

Loughborough.<br />

Desmet: Design<strong>in</strong>g<br />

Emotion

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!