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Co-experience: Understanding user experiences in social interaction

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THE WORLD OF<br />

ACTIVITIES<br />

THE WORLD OF<br />

PRODUCT MEANINGS<br />

APPEARANCE<br />

USER INTERFACE<br />

THE PHYSICAL<br />

WORLD<br />

THE WORLD OF<br />

PRODUCTS<br />

THE WORLD OF<br />

HUMANS<br />

FIGURE 4<br />

The scene of <strong>experience</strong>s – the five worlds which need to be understood to<br />

learn about <strong>user</strong> <strong>experience</strong>s. (Jääskö et al. 2003).

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