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Co-experience: Understanding user experiences in social interaction

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pants can <strong>experience</strong> affective <strong>in</strong>timacy <strong>in</strong> shar<strong>in</strong>g messages. The observ<strong>in</strong>g, passive<br />

participants can see these messages, experienc<strong>in</strong>g cognitive <strong>in</strong>timacy by<br />

be<strong>in</strong>g aware of what others are shar<strong>in</strong>g.<br />

THE DESIGN PROCESS<br />

The design process of these concepts was unusual because of its duration, sett<strong>in</strong>g,<br />

aims and participants. It took place at a summer school, it was done by a<br />

group of n<strong>in</strong>e people from different countries and different backgrounds dur<strong>in</strong>g<br />

n<strong>in</strong>e afternoons <strong>in</strong> the Italian town of Ivrea. The most <strong>in</strong>terest<strong>in</strong>g aspects<br />

of the process have been described previously: the <strong>in</strong>tensive observations of<br />

the town and the <strong>in</strong>terventions for design <strong>in</strong>spiration. Before arriv<strong>in</strong>g at the<br />

f<strong>in</strong>al concepts, many different avenues of ideas were explored, which sparked<br />

a firmer, further understand<strong>in</strong>g of what we wanted the <strong>in</strong>timacy <strong>in</strong> the community<br />

to be.<br />

INTIMACY AND INTERACTION DESIGN<br />

The <strong>experience</strong> of the <strong>in</strong>dividual, while tak<strong>in</strong>g <strong>in</strong>to account its place with<strong>in</strong> the<br />

larger <strong>social</strong> context, should be central to good <strong>in</strong>teraction design. How <strong>in</strong>dividuals<br />

<strong>in</strong>teract with a device may be objectively evaluated accord<strong>in</strong>g to …<br />

“ … how well they understand how it works; the way it feels <strong>in</strong> their<br />

hands; how they feel about it while they are us<strong>in</strong>g it; how well it serves<br />

their purposes; the way it fits <strong>in</strong>to the context <strong>in</strong> which they are us<strong>in</strong>g<br />

it; and how well it contributes to the quality of their lives. If these <strong>experience</strong>s<br />

are engag<strong>in</strong>g and productive, then people value them.” [1]<br />

188 4 PRESENTING THE ARTICLES<br />

Retrospectively see<strong>in</strong>g these constra<strong>in</strong>ts as <strong>in</strong>complete, Alben [1] suggests the<br />

need for closer, empathic partnerships with the community, conducted beyond<br />

the design studio, <strong>in</strong> the context of community members’ lives. What Alben<br />

suggests is miss<strong>in</strong>g is “<strong>in</strong>timacy”. The concept of empathic design is not new,<br />

however. Several advocates of lead<strong>in</strong>g design consultancies call empathy the<br />

tool with which designers <strong>in</strong>ternalise the require-ments of the <strong>user</strong>s and can<br />

put their creativity to work for others [3, 5]. Empathy, an emotional understand<strong>in</strong>g,<br />

is achieved precisely by leav<strong>in</strong>g the design office and becom<strong>in</strong>g – if briefly<br />

– immersed <strong>in</strong> the lives, environments, attitudes, <strong>experience</strong>s and dreams of<br />

the future <strong>user</strong>s.<br />

In order to achieve this, so called “cultural probes” have been used to penetrate<br />

the hidden nature of <strong>in</strong>dividuals’ <strong>experience</strong> and have revealed rich data<br />

otherwise unavailable [7]. Gaver and colleagues’ <strong>in</strong>vestigations were not carried

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