Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
7. ACKNOWLEDGMENTS<br />
Thanks to Professor Ilpo Kosk<strong>in</strong>en for cont<strong>in</strong>uous advice and Professor Turkka<br />
Ke<strong>in</strong>onen for comments. Many thanks to Esko Kurv<strong>in</strong>en for good discussions<br />
and the rest of our research group comments and also to Paola Cabrera Viancha<br />
who worked on the project. Thanks to Seppo Väkevä and Pasi Nuppunen at<br />
Radiol<strong>in</strong>ja for the MMS collaboration.<br />
ARTICLE 3 131<br />
8. REFERENCES<br />
1. Battarbee, K., and Mattelmäki, T. Mean<strong>in</strong>gful<br />
Relationships with Products. In:<br />
Proceed<strong>in</strong>gs of the Design + Emotion<br />
<strong>Co</strong>nference, 1–3 July 2002, Loughborough<br />
(forthcom<strong>in</strong>g 2003).<br />
2. Dewey, J. Art as Experience. The Berkeley<br />
Publish<strong>in</strong>g Group, 1934.<br />
3. Forlizzi, F. and Ford, S. The Build<strong>in</strong>g<br />
Blocks of Experience: An Early Framework<br />
for Interaction Designers. In: Proceed<strong>in</strong>gs<br />
of Design<strong>in</strong>g Interactive Systems<br />
DIS’2000 Brooklyn, New York, 17–19 August<br />
2000, ACM, 419–423.<br />
4. Frolich, D., Kuch<strong>in</strong>sky, A., Per<strong>in</strong>g, C.,<br />
Don, A. and Ariss, S. Requirements for<br />
photoware. In: Proceed<strong>in</strong>gs of CSCW’02,<br />
New Orleans, Louisiana, November 16–20<br />
2002, ACM, 166–175.<br />
5. Giller, V., Tscheligi, M., Sefel<strong>in</strong>, R., Mäkelä,<br />
A., Puskala, A., and Karvonen, K. Image<br />
makers. Interactions Special Issue: The<br />
digital hug. November + December 1999.<br />
ACM Press, 12–15.<br />
6. Geisler, C., Rogers, E.H. Technological<br />
Mediation for Design <strong>Co</strong>llaboration. Proceed<strong>in</strong>gs<br />
of IEEE-IPCC Cambridge, Massachusetts<br />
2000, p. 395–405.<br />
7. Goffman, E. The Presentation of Self <strong>in</strong><br />
Everyday Life. Doubleday, New York,<br />
1959.<br />
8. Heath, C. and Luff, P. Technology <strong>in</strong> Action.<br />
Cambridge University Press, 2000.<br />
9. Hummels, C.C.M., Djajad<strong>in</strong><strong>in</strong>grat, J.P.,<br />
& Overbeeke, C.J. Know<strong>in</strong>g, do<strong>in</strong>g and<br />
feel<strong>in</strong>g: communicat<strong>in</strong>g with your digital<br />
products. Proceed<strong>in</strong>gs of Interdiszipl<strong>in</strong>äres<br />
Kolleg Kognitions- und Neurowissenschaften,<br />
Günne am Möhnesee,<br />
March 2–9 2001, 289–308.<br />
10. Kosk<strong>in</strong>en, I., Kurv<strong>in</strong>en, E. and Lehtonen T.-<br />
K. Mobile Image. IT Press, Hels<strong>in</strong>ki, 2002.<br />
11. Kurv<strong>in</strong>en, E. Emotions <strong>in</strong> Action: a Case<br />
<strong>in</strong> Mobile Visual <strong>Co</strong>mmunication. In: Proceed<strong>in</strong>gs<br />
of the Design + Emotion <strong>Co</strong>nference,<br />
1–3 July 2002, Loughborough<br />
(forthcom<strong>in</strong>g 2003).<br />
12. Mäkelä, A., and Battarbee, K. It’s Fun to<br />
do Th<strong>in</strong>gs Together: Two Cases of Explorative<br />
User Studies. Personal Technologies,<br />
3 (1999), 137–140.<br />
13. Mäkelä, A., and Fulton Suri, J. Support<strong>in</strong>g<br />
Users’ Creativity: Design to Induce Pleasurable<br />
Experiences. In M.G. Helander,<br />
H.M. Khalid, T. M<strong>in</strong>g Po (Eds.), Proceed<strong>in</strong>gs<br />
of International <strong>Co</strong>nference on Affective<br />
Human Factors Design, S<strong>in</strong>gapore<br />
2001. ASEAN Academic Press, 387–394.<br />
14. Mäkelä, A., Giller, V., Tscheligi, M., and<br />
Sefel<strong>in</strong>, R. Jok<strong>in</strong>g, storytell<strong>in</strong>g, artshar<strong>in</strong>g,<br />
express<strong>in</strong>g affection: A field trial of how<br />
children and their <strong>social</strong> network communicate<br />
with digital images <strong>in</strong> leisure<br />
time. In Proceed<strong>in</strong>gs of CHI 2000. ACM<br />
Press, 548–555.<br />
15. McAdams D.P. The Stories We Live By. Personal<br />
Myths and the Mak<strong>in</strong>g of the Self.<br />
Guildford Press, 1993.<br />
16. Monk, A., Hassenzahl, M., Blythe, M.,<br />
Reed, D. Funology: Design<strong>in</strong>g Enjoyment.<br />
Extended Abstracts on Human Factors