Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
Co-experience: Understanding user experiences in social interaction
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that result. Additionally, it stresses the importance of these <strong>experience</strong>s <strong>in</strong> the<br />
context of <strong>social</strong> <strong>in</strong>teraction, <strong>in</strong> which people <strong>in</strong>terpret particular events and<br />
create mean<strong>in</strong>g. The framework describes <strong>user</strong>-product <strong>in</strong>teractions (fluent,<br />
cognitive, and expressive), and dimensions of <strong>experience</strong> (<strong>experience</strong>, an <strong>experience</strong>,<br />
and co-<strong>experience</strong>) (Table 1).<br />
ARTICLE 5 159<br />
TABLE 1<br />
Summary of a framework of <strong>user</strong> <strong>experience</strong> as it relates to the design<br />
of <strong>in</strong>teractive systems. There are three types of <strong>user</strong>-product <strong>in</strong>teractions,<br />
which, <strong>in</strong> a context of use, yield three types of <strong>experience</strong>.<br />
TYPES OF USER–PRODUCT<br />
INTERACTIONS DESCRIPTION EXAMPLE<br />
Fluent<br />
<strong>Co</strong>gnitive<br />
Expressive<br />
Automatic and skilled <strong>in</strong>teractions<br />
with products<br />
Interactions that focus on<br />
the product at hand; result<br />
<strong>in</strong> knowledge or confusion<br />
and error<br />
Interactions that help the<br />
<strong>user</strong> form a relationship to<br />
the product<br />
• rid<strong>in</strong>g a bicycle<br />
• mak<strong>in</strong>g the morn<strong>in</strong>g coffee<br />
• check<strong>in</strong>g the calendar by glanc<strong>in</strong>g<br />
at the PDA<br />
• try<strong>in</strong>g to identify the flush<strong>in</strong>g<br />
mechanism of a toilet <strong>in</strong> a foreign<br />
country<br />
• us<strong>in</strong>g onl<strong>in</strong>e algebra tutor to<br />
solve a math problem<br />
• restor<strong>in</strong>g a chair and pa<strong>in</strong>t<strong>in</strong>g it a<br />
different color<br />
• sett<strong>in</strong>g background images for<br />
mobile phones<br />
• creat<strong>in</strong>g workarounds <strong>in</strong> complex<br />
software<br />
TYPES OF EXPERIENCE DESCRIPTION EXAMPLE<br />
Experience<br />
An Experience<br />
<strong>Co</strong>-Experience<br />
<strong>Co</strong>nstant stream of “selftalk”<br />
that happens when we<br />
<strong>in</strong>teract with products<br />
Can be articulated or<br />
named; has a beg<strong>in</strong>n<strong>in</strong>g and<br />
end; <strong>in</strong>spires behavioral and<br />
emotional change<br />
Creat<strong>in</strong>g mean<strong>in</strong>g and emotion<br />
together through product<br />
use<br />
• walk<strong>in</strong>g <strong>in</strong> a park<br />
• do<strong>in</strong>g light housekeep<strong>in</strong>g<br />
• us<strong>in</strong>g <strong>in</strong>stant messag<strong>in</strong>g systems<br />
• go<strong>in</strong>g on a roller coaster ride<br />
• watch<strong>in</strong>g a movie<br />
• discover<strong>in</strong>g an onl<strong>in</strong>e community<br />
of <strong>in</strong>terest<br />
• <strong>in</strong>teract<strong>in</strong>g with others with a museum<br />
exhibit<br />
• comment<strong>in</strong>g on a friend’s remodeled<br />
kitchen<br />
• play<strong>in</strong>g a mobile messag<strong>in</strong>g game<br />
with friends