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Co-experience: Understanding user experiences in social interaction

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and play or playfulness. Although both designs explore to a certa<strong>in</strong> extent the concept<br />

of communication, <strong>in</strong> one of them it plays a more central role. Our first<br />

concept, the Pool of Memory allows people to transfer messages to a central<br />

location, the piazza square, with<strong>in</strong> the city. Our second, more playful concept<br />

of the Satellites explores <strong>in</strong>teractions that may br<strong>in</strong>g people together through<br />

the use of technology. Both fit well <strong>in</strong>to our search to put technology to use<br />

<strong>in</strong> order to counter further community alienation and distanc<strong>in</strong>g, an effect <strong>in</strong><br />

many cases often strengthened by many ICT appliances.<br />

ARTICLE 6 183<br />

THE POOL OF MEMORY<br />

As a metaphor for our design we chose the age-old attractor, around which most<br />

community life orig<strong>in</strong>ally developed – a source of water. We took the circular<br />

motif of the village well and transformed it <strong>in</strong>to a shallow pool, to be placed<br />

strategically at the center of the square. Neither the functional necessity of fresh<br />

dr<strong>in</strong>k<strong>in</strong>g water nor its primal attraction have changed over time. Because people<br />

have always gathered and talked around such places, we hoped that the Pool of<br />

Memory would attract the people of Ivrea and stimulate their conversation.<br />

The Pool of Memory is a visual community messag<strong>in</strong>g system that allows <strong>in</strong>put<br />

from several, even remote, locations and output to a central place and the<br />

remote <strong>in</strong>put locations. The visual messages are short videoclips conta<strong>in</strong><strong>in</strong>g<br />

sound. In public places however, play<strong>in</strong>g back sound is more problematic than<br />

display<strong>in</strong>g an image, and thus we consider the visual to be of greater overall<br />

importance than the sound. The short audiovisual messages are played <strong>in</strong> order<br />

of creation. To allow people to construct sequences of narrative, new messages<br />

can be connected to previous ones, creat<strong>in</strong>g cha<strong>in</strong>s of messages. Record<strong>in</strong>g<br />

a message takes place <strong>in</strong> front of a small panel mounted <strong>in</strong> a public place.<br />

For our “problematic” piazza these could be the pillars of the galleries for this<br />

purpose. This could also positively alter the flow of people on and around the<br />

piazza. Instructions for use would be:<br />

• Step up to the panel, and wait for the screen to sense your presence.<br />

It will automatically switch from playback to record<strong>in</strong>g<br />

mode. To start record<strong>in</strong>g a new message, press the record button.<br />

• You may enter the reply mode and browse exist<strong>in</strong>g messages by<br />

scroll<strong>in</strong>g the jog dial. To respond to a particular message push the<br />

record button dur<strong>in</strong>g the message to start record<strong>in</strong>g.<br />

• To not respond to any of the messages wait for the screen to return<br />

to record<strong>in</strong>g mode. Once you stop us<strong>in</strong>g the jog dial, the<br />

screen will return to record<strong>in</strong>g mode.

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