09.09.2014 Views

Co-experience: Understanding user experiences in social interaction

Co-experience: Understanding user experiences in social interaction

Co-experience: Understanding user experiences in social interaction

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

oth a subjective and objective view to collaborative <strong>experience</strong>, emotion, and<br />

<strong>in</strong>teraction.<br />

When design<strong>in</strong>g <strong>in</strong>teractive systems, it is critical to understand the <strong>social</strong> and<br />

collaborative aspects of <strong>in</strong>teraction and <strong>experience</strong>. We have found that several<br />

of the more fruitful research methods <strong>in</strong>clude <strong>in</strong>troduc<strong>in</strong>g concepts, products,<br />

and prototypes <strong>in</strong>to the <strong>user</strong>’s world through studies and participatory design<br />

activities. Prototyp<strong>in</strong>g <strong>in</strong>cludes any and all of the design representations of a<br />

potential solution for the purposes of learn<strong>in</strong>g subjectively and objectively<br />

about those who will use the product. While traditional knowledge ga<strong>in</strong>ed from<br />

prototypes has focused on the product function and <strong>in</strong>terface, we have found<br />

prototypes to be very useful for learn<strong>in</strong>g about what <strong>social</strong> <strong>in</strong>teractions and<br />

co-<strong>experience</strong>s can potentially unfold.<br />

CONCLUSION<br />

168 4 PRESENTING THE ARTICLES<br />

<strong>Understand<strong>in</strong>g</strong> <strong>experience</strong> is an exceed<strong>in</strong>gly critical issue for those tasked with<br />

design<strong>in</strong>g <strong>in</strong>teractive systems. <strong>Understand<strong>in</strong>g</strong> <strong>user</strong> <strong>experience</strong> – how people <strong>in</strong>teract<br />

with products, other people and the result<strong>in</strong>g emotions and <strong>experience</strong><br />

that unfold – will result <strong>in</strong> products and systems that improve the lives of those<br />

who use them. Interactive systems for work use can benefit from a more <strong>experience</strong>-oriented<br />

approach, but for new technologies with no immediate perfect<br />

use, the <strong>experience</strong> oriented approach is the only real way that <strong>user</strong> centered<br />

design can impact the technology push. By understand<strong>in</strong>g <strong>experience</strong>, mean<strong>in</strong>gful<br />

and experiential applications can be found for technology as well.<br />

Our research has led to a common way to understand <strong>experience</strong>, and to<br />

understand how <strong>social</strong> <strong>in</strong>teraction and collaborative product use <strong>in</strong>fluence the<br />

<strong>in</strong>dividual’s product <strong>experience</strong>s and the mean<strong>in</strong>gs those <strong>experience</strong>s come to<br />

have. In this paper, we offer an understand<strong>in</strong>g of the <strong>experience</strong>s of the <strong>in</strong>dividual<br />

and co-<strong>experience</strong> as a sensitiz<strong>in</strong>g concept to help <strong>in</strong> <strong>in</strong>terpret<strong>in</strong>g mean<strong>in</strong>g<br />

from a <strong>social</strong> <strong>in</strong>teraction perspective. This process needs to be visual, empathic,<br />

and emotionally driven to be ultimately successful <strong>in</strong> support<strong>in</strong>g <strong>in</strong>spiration<br />

and ga<strong>in</strong><strong>in</strong>g <strong>in</strong>sights <strong>in</strong>to <strong>user</strong> <strong>experience</strong>.<br />

ACKNOWLEDGMENTS<br />

This research was partially funded by NSF IIS 0121426 as well as the Academy<br />

of F<strong>in</strong>land. Thank you to Ilpo Kosk<strong>in</strong>en and Carl DiSalvo for comments. Thanks<br />

also to Jacob Buur, Tuuli Mattelmäki, Vesa Jääskö and Salu Ylirisku, as well as<br />

other Luota<strong>in</strong> project people for an <strong>in</strong>spir<strong>in</strong>g workshop collaboration.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!