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Co-experience: Understanding user experiences in social interaction

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FIGURE 22<br />

91<br />

Even short and small field experiments with technology can lead to <strong>experience</strong>s<br />

and <strong>in</strong>sights. “Sorry, I cannot respond to your request right now”<br />

– and tak<strong>in</strong>g a photograph to expla<strong>in</strong> why.<br />

mobile phones to signal a note-tak<strong>in</strong>g moment, and notebooks and digital cameras<br />

to document the location and the situation. The analysis was done <strong>in</strong> two<br />

stages: first only the notes were shared and we each sketched small draw<strong>in</strong>gs<br />

with which we imag<strong>in</strong>ed what the picture would be like. This was an empathic<br />

exercise, but also a challenge to see what k<strong>in</strong>ds of images the notes would evoke.<br />

F<strong>in</strong>ally also the photos were shared and compared to the draw<strong>in</strong>gs and notes.<br />

In analys<strong>in</strong>g the results, several <strong>in</strong>terest<strong>in</strong>g th<strong>in</strong>gs emerged, for example<br />

that close friends can sometimes accurately guess the angle and fram<strong>in</strong>g of a<br />

photograph taken by the other person. But the design idea that emerged from<br />

the experiment related to a moment of unavailability and the knowledge that<br />

the mobile phone alert was likely to beep at any moment, request<strong>in</strong>g note tak<strong>in</strong>g<br />

at a time that was <strong>in</strong>convenient. I took a photo <strong>in</strong> anticipation to describe<br />

what I was do<strong>in</strong>g and why I could not take notes. This brought forth the idea<br />

of us<strong>in</strong>g photographs to communicate unavailability (see Figure 22). As we<br />

had <strong>experience</strong>d, know<strong>in</strong>g another person’s physical environment and context<br />

br<strong>in</strong>gs an added level of <strong>in</strong>terpretation <strong>in</strong>to photographs. The better two people<br />

know each other, the more mean<strong>in</strong>gs can be offered and <strong>in</strong>terpreted from<br />

a s<strong>in</strong>gle photograph.<br />

The solution to co-<strong>experience</strong> and prototyp<strong>in</strong>g is to turn the traditional design<br />

process around, where field test<strong>in</strong>g has traditionally happened last, and treat

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