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Brain–Computer Interfaces - Index of

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100 E.W. Sellers et al.<br />

Fig. 3 Two-dimensional SMR control task with 8 possible target positions. Adapted from Wolpaw<br />

and McFarland [56]. (1) A target is presented on the screen for 1 s. (2) The cursor appears and<br />

moves steadily across the screen with its movement controlled by the user. (3) The cursor reaches<br />

the target. (4) The target flashes for 1.5 s when it is hit by the cursor. If the cursor misses the target,<br />

the screen is blank for 1.5 s. (5) The screen is blank for a 1-s interval prior to the next trial<br />

We use a regression function rather than classification because it is simpler given<br />

multiple targets and generalizes more readily to different target configurations [33].<br />

We use adaptive estimates <strong>of</strong> the coefficients in the regression functions. The cursor<br />

movement problem is modeled as one <strong>of</strong> minimizing the squared distance between<br />

the cursor and the target for a given dimension <strong>of</strong> control. For one-dimensional<br />

movement we use a single regression function. For two- or three-dimensional<br />

movement we use separate functions for each dimension <strong>of</strong> movement.<br />

We found that a regression approach is well suited to SMR cursor movement control<br />

since it provides continuous control in one or more dimensions and generalizes<br />

well to novel target configurations. The utility <strong>of</strong> a regression model is illustrated in<br />

the recent study <strong>of</strong> SMR control <strong>of</strong> cursor movement in two dimensions by Wolpaw<br />

and McFarland [56]). A sample trial is shown in Fig. 3. Each trial began when a target<br />

appeared at one <strong>of</strong> eight locations on the periphery <strong>of</strong> the screen. Target location<br />

was block-randomized (i.e., each occurred once every eight trials). One second later,<br />

the cursor appeared in the middle <strong>of</strong> the screen and began to move in two dimensions<br />

with its movement controlled by the user’s EEG activity. If the cursor reached<br />

the target within 10 s, the target flashed as a reward. If it failed to reach the target<br />

within 10 s, the cursor and the target simply disappeared. In either case, the screen<br />

was blank for one s, and then the next trial began. Users initially learned cursor<br />

control in one dimension (i.e., horizontal) based on a regression function. Next they<br />

were trained on a second dimension (i.e., vertical) using a different regression function.<br />

Finally the two functions were used simultaneously for full two-dimensional<br />

control. Topographies <strong>of</strong> Pearson’s r correlation values (a common measure <strong>of</strong> the<br />

linear relationship between two variables) for one user are shown in Fig. 4. Itis<br />

clear that two distinct patterns <strong>of</strong> activity controlled cursor movement. Horizontal<br />

movement was controlled by a weighted difference <strong>of</strong> 12-Hz mu rhythm activity<br />

between the left and right sensorimotor cortex (see Fig. 4, left topography). Vertical<br />

movement was controlled by a weighted sum <strong>of</strong> activity located over left and right<br />

sensorimotor cortex in the 24-Hz beta rhythm band (see Fig. 4, right topography).<br />

This study illustrated the generalizability <strong>of</strong> regression functions to varying target<br />

configurations.<br />

This 2004 study also showed that users could move the cursor to novel locations<br />

with equal facility. These results showed that ordinary least-squares regression

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