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Brain–Computer Interfaces - Index of

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Toward Ubiquitous BCIs 371<br />

controlling a BCI. Furthermore, this “hybrid” task was not considered especially<br />

difficult, according to subjects’ questionnaires [5]. We later validated this approach<br />

in online work with 12 subjects, and then extended this work with a two dimensional<br />

hybrid BCI. Subjects could move a cursor horizontally with SSVEP activity,<br />

and simultaneously control vertical position with ERD activity [1, 12]. Related work<br />

from TU Graz showed that subjects can use ERD activity to turn an SSVEP BCI on<br />

or <strong>of</strong>f [61]. [55] presents these and other examples <strong>of</strong> hybrid BCIs-all <strong>of</strong> which were<br />

developed within the last year.<br />

Figure 2 shows three examples <strong>of</strong> possible hybrid BCI systems. Panel A is based<br />

on the Donchin matrix, the canonical approach to a P300 BCI [9, 75]. Subjects<br />

focus on a particular letter or other character, called the target, and count each time<br />

a row or column flash illuminates the target. For example, if the subject wanted to<br />

spell the letter F, she would not count the column flashed in Panel A, but would<br />

count each time the top row or rightmost column flashed. This system could be<br />

hybridized if the rows and/or columns oscillated in addition to flashing. The added<br />

information from SSVEP activity could improve accuracy or reduce selection time.<br />

Panel B shows a variant on the Hex-O-Spell system that might include two arrows at<br />

the top that flash or oscillate, allowing people to choose within an application with<br />

ERD and use P300 or SSVEP to switch applications. These added signals might<br />

also be used to confirm or jump to specific selections. Panel C shows a new BCI<br />

system that could train users to combine P300, ERD, and SSVEP activity. Each box<br />

is bracketed by two feedback bars that reflect the strength <strong>of</strong> the user’s brain activity<br />

associated with that box. Three boxes contain oscillating checkerboxes, and thus the<br />

feedback bars represent the SNR <strong>of</strong> the relevant EEG features. The other two boxes<br />

depend on left or right hand motor imagery, and the feedback bars thus reflect ERD<br />

over relevant areas and frequencies. With this system, users could send one <strong>of</strong> five<br />

signals, such as moving a cursor in two dimensions plus select, with SSVEP and<br />

ERD activity. Each box might also flash a word containing the position <strong>of</strong> that box.<br />

If the user silently counts the flash, then this produces a P300 that could confirm<br />

attention to that box. Like other hybrid BCIs, the added signal could allow the user<br />

to choose from more possible targets, thus increasing N, or send information more<br />

accurately. Some approaches might yield stronger brain activity. Furthermore, if the<br />

BCI included s<strong>of</strong>tware that could learn how to best combine the different signals,<br />

then hybrid BCIs might work in people who lack one type <strong>of</strong> brain signal. This<br />

could substantially improve BCI reliability.<br />

Hardware integration has typically foundered on the same assumption that hampered<br />

s<strong>of</strong>tware and functional integration: that BCIs are standalone systems. The<br />

necessary hardware, such as sensors, an amplifier, and computer, are typically<br />

devoted only to BCI operation. This has begun to change as EEG sensors have been<br />

mounted in glasses, headphones, gamer microphone systems, and other headwear<br />

[65, 79]. As head-mounted devices become more ubiquitous, integrated EEG and<br />

other sensors will become more common. This integration <strong>of</strong> BCI hardware, s<strong>of</strong>tware,<br />

and functionality is essential for wider BCI adoption. Integration is likely to<br />

continue, yielding increasingly transparent and ubiquitous BCIs.

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