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Brain–Computer Interfaces - Index of

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68 C. Neuper and G. Pfurtscheller<br />

2.2 How Neur<strong>of</strong>eedback Works<br />

The effects <strong>of</strong> neur<strong>of</strong>eedback techniques can be understood in terms <strong>of</strong> basic<br />

neurophysiological mechanisms like neuromodulation (e.g. ascending brain stem<br />

modulation <strong>of</strong> thalamic and limbic systems) and long-term potentiation (LTP) (for<br />

areviewsee[35]). LTP is one way that the brain permanently changes itself to<br />

adapt to new situations. Neurons learn to respond differently to input. For example,<br />

a neuron’s receptor could become more sensitive to signals from another neuron that<br />

provides useful information. LTP is common in the hippocampus and cortex.<br />

Some authors emphasize that neur<strong>of</strong>eedback augments the brain’s capacity to<br />

regulate itself, and that this self-regulation (rather than any particular state) forms<br />

the basis <strong>of</strong> its clinical efficacy [16]. This is based on the idea that, during EEG feedback<br />

training, the participant learns to exert neuromodulatory control over the neural<br />

networks mediating attentional processes. Over time, LTP in these networks consolidates<br />

those processes into stable states. This can be compared to learning a motor<br />

task like riding a bicycle or typing. As a person practices the skill, sensory and proprioceptive<br />

(awareness <strong>of</strong> body position) input initiates feedback regulation <strong>of</strong> the<br />

motor circuits involved. Over time, the skill becomes more and more automatic.<br />

Hence, a person who learns to move a cursor on a computer screen that displays<br />

his/her EEG band power changes is learning through the same mechanisms as someone<br />

learning to ride a bicycle. In a typical neur<strong>of</strong>eedback or BCI paradigm, such as<br />

the “basket game” described in more detail below, subjects must direct a falling ball<br />

into the highlighted target (basket) on a computer screen via certain changes <strong>of</strong> EEG<br />

band power features. Confronted with this task, the participant probably experiences<br />

a period <strong>of</strong> “trial-and-error” during which various internal processes are “tried” until<br />

the right mental strategies are found to produce the desired movement <strong>of</strong> the ball. As<br />

the ball moves in the desired direction, the person watches and “feels” him/herself<br />

moving it. Rehearsal <strong>of</strong> these activities during ongoing training sessions can then<br />

stabilize the respective brain mechanisms and resulting EEG patterns. Over a number<br />

<strong>of</strong> sessions, the subject probably acquires the skill <strong>of</strong> controlling the movement<br />

<strong>of</strong> the ball without being consciously aware <strong>of</strong> how this is achieved.<br />

3 Training Paradigms for BCI Control<br />

A specific type <strong>of</strong> mental activity and strategy is necessary to modify brain signals<br />

to use a BCI effectively. Different approaches to training subjects to control particular<br />

EEG signals have been introduced in BCI research. One approach aims to train<br />

users to automatically control EEG components through operant conditioning [36].<br />

Feedback training <strong>of</strong> slow cortical potentials (SCPs) was used, for instance, to realize<br />

a communication system for completely paralyzed (locked-in) patients [8]. Other<br />

research groups train subjects to control EEG components by the performance <strong>of</strong><br />

specific cognitive tasks, such as mental motor imagery (e.g. [37]). A third approach<br />

views BCI research as mainly a problem <strong>of</strong> machine learning, and emphasizes

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