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Brain–Computer Interfaces - Index of

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Toward Ubiquitous BCIs 363<br />

facial muscles, which might carry useful information such as when a user blinks,<br />

moves her eyes, frowns, or smiles.<br />

The European Commission recently introduced the term “BNCI” to include<br />

devices that detect physiological signals after they have passed through peripheral<br />

nerves. The “N” in this acronym means “Neuronal.” Many people in the BCI<br />

research community are used to thinking <strong>of</strong> such signals as cheating, since we typically<br />

develop BCIs as systems for patients who cannot move and thus could not use<br />

peripheral signals. However, this view will change as BCIs gain attention among<br />

larger audiences. Users such as gamers will want to use whatever signal gives them<br />

an advantage. Blinking, frowning, smiling, teeth clenching, and even touching an<br />

electrode can convey different signals that might be mapped on to spells, attacks,<br />

defenses, movement, or other game commands.<br />

Unlike hardware, there is presently not much competition for BCI s<strong>of</strong>tware.<br />

The dominant s<strong>of</strong>tware platform for BCIs is called BCI2000 [46] (see also chapter<br />

“Using BCI2000 in BCI Research”). This s<strong>of</strong>tware contains contributions from<br />

many different groups and continues to grow through academic funding. OpenVibe<br />

is another BCI s<strong>of</strong>tware platform that (unlike others) is open source. Both BCI2000<br />

and OpenVibe are free for academic use. Telemonitoring tools developed by TU<br />

Graz [47] have reduced the need for researchers to travel to patients’ homes, which<br />

can reduce the need for experts’ time. Jose Millán, Febo Cincotti, and their colleagues<br />

within the TOBI grant are currently working on a common platform for<br />

BCI systems. As BCIs blossom, more people will want to pay for BCI s<strong>of</strong>tware,<br />

which will further improve its quality, flexibility, and accessibility.<br />

The financial cost <strong>of</strong> an invasive BCI is much higher than a non-invasive system<br />

because neurosurgery requires very expensive experts. There are no easy ways to<br />

eliminate this requirement for expertise! Checkups to prevent infection increase the<br />

ongoing cost in time and money. However, invasive BCIs do not require preparation<br />

and cleanup with each session, which reduces some ongoing costs. Invasive BCI<br />

s<strong>of</strong>tware is somewhat different from other BCI s<strong>of</strong>tware because invasive BCIs produce<br />

different signals (see chapters “Intracortical BCIs: A Brief History <strong>of</strong> Neural<br />

Timing” and “BCIs Based on Signals form Between the Brain and Skull”).<br />

Like any interface, using any BCI incurs costs in time and attention. Noninvasive<br />

BCIs require users or caretakers to put the cap on the head, get a good signal, and<br />

perhaps clean the electrodes and hair later. If the BCI needs to be updated according<br />

to changes in brain activity or the environment, that takes more time. Some BCIs<br />

require no training, while others require days or weeks <strong>of</strong> training. Using a BCI takes<br />

time and requires mental resources that could be directed elsewhere. Nobody has<br />

really studied the extent to which BCI use precludes other activity. This inattention<br />

to attention is a major oversight in BCI research and is addressed further in the<br />

discussion about integration.<br />

BCIs do not require much electricity. However, if BCI use produces fatigue [2,<br />

37], then this fatigue reflects a cost in terms <strong>of</strong> personal energy. I used a P300 and<br />

later SSVEP BCI for about eight hours per day while reporting only mild fatigue<br />

[4, 7], but a few subjects, especially older subjects, found even short term SSVEP<br />

BCI use annoying [2]. Other reports have shown that patients can use P300 or other

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