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Brain–Computer Interfaces - Index of

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362 B.Z. Allison<br />

The key factors for BCI adoption are outlined below. Each factor is briefly<br />

defined, followed by the current status and emerging changes. All factors depend<br />

on both hardware and s<strong>of</strong>tware.<br />

2.2 Cost<br />

Cost reflects not just the costs <strong>of</strong> purchasing hardware and s<strong>of</strong>tware, but making and<br />

keeping them operational. In addition to financial cost, BCI use can cost time, attention,<br />

and energy. These costs may apply to caregivers as well as the BCI user. There<br />

may be ongoing costs if another person is needed to help with daily preparation and<br />

cleanup. Cost may increase substantially if this caregiver must be an expert. Invasive<br />

BCIs incur special costs due to the risk, scarring, and personal intrusion associated<br />

with implanting electrodes on or in the brain.<br />

The financial cost <strong>of</strong> BCI hardware depends on the type <strong>of</strong> BCI used. A common<br />

hardware configuration for a BCI research laboratory is a USB amplifier with a 16<br />

channel cap from a reputable manufacturer. Such a system currently costs about<br />

C15000. Cost increases with more electrodes or if another brain imaging approach<br />

is used; MEG or fMRI cost millions. It is possible to get an operational laboratorygrade<br />

BCI for under C1000, however, by using fewer electrodes. This reduces the<br />

cost <strong>of</strong> both the amp and cap. [64] collected data through a three-electrode headband<br />

that cost about $10 and a customized mini-amplifier that cost about $800. Subjects<br />

used this device to control a computer game with a BCI. Manufacturers have said<br />

that the main reason for the high cost is that they only sell a few hundred amplifiers<br />

per year.<br />

Some companies currently advertise BCIs for home use, and the information<br />

in this paragraph is based on their websites as <strong>of</strong> Sep 2010. NeuroSky sells a<br />

one-channel “MindSet” system for about $199. OCZ advertises a multichannel<br />

“Neural Impulse Actuator” that seems available through numerous resellers for<br />

about $150. Emotiv’s website advertises its multichannel EPOC Headset for $299.<br />

Uncle Milton and Mattel sell a Force Trainer and Mindflex System for less than<br />

$100. Consumer BCI systems from other manufacturers, such as Brain Actuated<br />

Technologies, Cyberlink, Advanced Brain Monitoring or SmartBrainGames, are<br />

more expensive, but still cost less than a typical laboratory BCI. The Swedish group<br />

Smart Studio sells fairly inexpensive games and toys based on BCIs, including a<br />

relaxation game called BrainBall and a game that lets people mix drinks with a<br />

BCI! Some people have asked me whether using this system affects performance. I<br />

never used it, but I’m sure I could round up several BCI experts to study this vital<br />

issue if provided with a free system (including the drinks).<br />

Noteworthily, all <strong>of</strong> these systems evidently rely on activity from the brain, eyes,<br />

and facial muscles. This will probably remain prevalent with consumer BCIs. EEG<br />

information is much easier to acquire from the forehead, since electrodes placed<br />

there do not have to contend with hair, and hence it’s no surprise that most <strong>of</strong><br />

these consumer BCIs seem to rely heavily on forehead electrodes. Any forehead<br />

electrode that can detect brain activity could also read signals from the eyes and

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