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Brain–Computer Interfaces - Index of

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360 B.Z. Allison<br />

contact, check the impedance between the skin and the electrode, and repeat this<br />

process until impedances are reduced. Fortunately, there has been some progress<br />

toward improved sensors that require less or no gel [65] and may not require expert<br />

assistance. Several companies develop systems to play games, communicate, diagnose<br />

or monitor patients, and/or perform various functions using EEG. Some <strong>of</strong><br />

these systems also measure other physiological signals. Such work should facilitate<br />

wider development <strong>of</strong> head-mounted physiological sensors, if not improved BCI<br />

electrodes.<br />

Users must perform intentional mental tasks to control any BCI. Different BCI<br />

approaches reflect different task alphabets. In some BCIs, imagination <strong>of</strong> left vs.<br />

right hand movement might convey information. Other BCIs cannot understand such<br />

neural signals, but instead allow communication via attention to visual targets. The<br />

term “alphabet” reflects that users must usually combine several BCI signals to send<br />

a message or accomplish another goal.<br />

Hybrid BCIs could detect activity stemming from both imagined movement and<br />

selective attention. Hybrid BCIs were suggested over 10 years ago [10], but were<br />

not developed until very recently, as discussed below.<br />

In the distant future, as BCIs learn to recognize larger alphabets, these mental<br />

tasks or “cognemes” might be compared to graphemes or phonemes in written or<br />

spoken language [4]. Of course, most written and spoken languages have vocabularies<br />

with many thousands <strong>of</strong> different elements. Modern BCIs recognize very few<br />

different signals. It is unlikely that BCIs will have alphabets comparable to natural<br />

languages for a very long time.<br />

However, there is some progress toward task alphabets that are larger and more<br />

consistent with natural languages. Some recent work describes a BCI that can identify<br />

some vowels and consonants that a user is imagining [31, 69]. This feat requires<br />

an invasive BCI. Efforts to reliably identify individual words or sentences through<br />

the EEG have failed [78]. While noninvasive BCIs will develop larger alphabets,<br />

a noninvasive system will never allow a vocabulary as large as a natural language<br />

without a dramatic revolution in neuroimaging technology. Similarly, a “literal” BCI<br />

that can directly translate all <strong>of</strong> your thoughts into messages or commands is very<br />

far from reality.<br />

Recent work has discussed BCIs based on new or better defined tasks, such<br />

as quasi-movements, first person movement imagery, or imagined music [23, 52,<br />

56]. Brain activity relating to perceived error, image recognition, or other experiences<br />

might be used in other systems based on the EEG, perhaps combined with<br />

other signals [13, 18, 25, 29, 54]. Ideally, the mental tasks used in BCIs should be<br />

easy to generate, difficult to produce accidentally, and easily mapped on to desired<br />

commands. BCIs might also use existing tasks for novel goals.<br />

The last BCI Catalyst, Brain Effects, reflects changes that may occur in the<br />

brain or body because <strong>of</strong> BCI use. There could be negative side effects, which<br />

may be similar to the negative side effects <strong>of</strong> watching too much TV or playing<br />

too many computer games. However, some newer BCI systems are based on a revolutionary<br />

principle: using a BCI to produce positive effects. Although the user<br />

does send command and control signals, the system’s main goal is not to enable

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