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302 C. Guger and G. Edlinger<br />

realization, but task-oriented. If the subject selected e.g. the forward arrow then the<br />

avatar moved forward until another command was initiated. Therefore, not only the<br />

accuracy <strong>of</strong> the BCI system, but also the decision-making speed was important.<br />

The smart home and avatar control are just two examples that show applications<br />

<strong>of</strong> BCI systems in Virtual Reality. Launching new applications in the near future,<br />

including bringing the systems in the patient’s home, requires a flexible development<br />

environment.<br />

Acknowledgments This work was supported by the EC projects Presenccia, SM4all, Brainable,<br />

Decoder, Better and Vere.<br />

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