16.11.2012 Views

Brain–Computer Interfaces - Index of

Brain–Computer Interfaces - Index of

Brain–Computer Interfaces - Index of

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

70 C. Neuper and G. Pfurtscheller<br />

Fig. 1 Band power (11–13 Hz) time courses ±95% confidence interval displaying ERD and ERS<br />

from training session without feedback (left) and session with feedback (right). These data are<br />

from one able-bodied subject while he imagined left and right hand movement. Grey areas indicate<br />

the time <strong>of</strong> cue presentation. Sites C3 and C4 are located over the left and right sensorimotor areas<br />

<strong>of</strong> the brain, respectively<br />

When a naïve user starts to practice hand motor imagery, a contralaterally dominant<br />

desynchronization pattern is generally found. Changes in relevant EEG patterns<br />

usually occur if the user is trained via feedback about the mental task performed.<br />

Figure 1 shows an example <strong>of</strong> band power time courses <strong>of</strong> 11–13 Hz EEG activity<br />

<strong>of</strong> one subject obtained at two times: during the initial screening without feedback;<br />

and during a subsequent training session while a continuous feedback signal (moving<br />

bar) was presented. The ERD/ERS curves differ during right versus left motor<br />

imagery, with a significant band power decrease (ERD) over the contralateral (opposite)<br />

hand area, and a band power increase (ERS) over the ipsilateral (same) side.<br />

The feedback enhanced the difference between both patterns and therewith the classification<br />

accuracy (see also [40]). The enhancement <strong>of</strong> oscillatory EEG activity<br />

(ERS) during motor imagery is very important in BCI research, since larger ERS<br />

leads to more accurate classification <strong>of</strong> single EEG trials.<br />

BCI training can be run like a computer game to make participants more engaged<br />

and motivated. In the “basket-game” paradigm, for example, the user has to mentally<br />

move a falling ball into the correct goal (“basket”) marked on the screen ([41], see<br />

also Fig. 2, left side). If the ball hits the correct basket, it is highlighted and points<br />

are earned. The horizontal position <strong>of</strong> the ball is controlled via the BCI output signal,<br />

and the ball’s velocity can be adjusted by the investigator.<br />

Four male volunteers with spinal-cord injuries participated in a study using this<br />

paradigm. None <strong>of</strong> them had any prior experience with BCI. Two bipolar EEG signals<br />

were recorded from electrode positions close to C3 and C4, respectively. Two<br />

different types <strong>of</strong> motor imagery (either right vs. left hand motor imagery or hand vs.<br />

foot motor imagery) were used, and band power within the alpha band and the beta<br />

band were classified. Based on each subject’s screening data, the best motor imagery<br />

tasks were selected, and the classifier output (position <strong>of</strong> the ball) was weighted to<br />

adjust the mean deflection to the middle <strong>of</strong> the target basket. This way, the BCI

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!