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Brain–Computer Interfaces - Index of

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66 C. Neuper and G. Pfurtscheller<br />

screen. BCI operation is a type <strong>of</strong> neur<strong>of</strong>eedback application, and understanding<br />

the underlying principles <strong>of</strong> neur<strong>of</strong>eedback allows the BCI researcher to adapt the<br />

training process according to operant learning principles. Although empirical data<br />

concerning an “optimal” training setting do not exist, BCI researchers may benefit<br />

from experiences with neur<strong>of</strong>eedback training. In this chapter, we (i) shortly<br />

describe the underlying process involved in neur<strong>of</strong>eedback, (ii) review evidence for<br />

feedback effects from studies using neur<strong>of</strong>eedback and BCI, and (iii) discuss their<br />

implications for the design <strong>of</strong> BCI training procedures.<br />

2 Principles <strong>of</strong> Neur<strong>of</strong>eedback<br />

Almost all definitions <strong>of</strong> neur<strong>of</strong>eedback include the learning process and operant/instrumental<br />

conditioning as basic elements <strong>of</strong> the theoretical model. It is well<br />

established that people can learn to control various parameters <strong>of</strong> the brain’s electrical<br />

activity through a training process that involves the real-time display <strong>of</strong> ongoing<br />

changes in the EEG (for a review, see [14, 15]). In such a neur<strong>of</strong>eedback paradigm,<br />

feedback is usually presented visually, by representing the brain signal on a computer<br />

monitor, or via the auditory or tactile modalities. This raises the question <strong>of</strong><br />

how to best represent different brain signals (such as sensorimotor rhythm (SMR),<br />

slow cortical potential (SCP), or other EEG activity). Feedback signals are <strong>of</strong>ten<br />

presented in a computerized game-like format [42, 50, 51]. These environments<br />

can help maintain the user’s motivation and attention to the task and guide him/her<br />

to achieve a specified goal (namely, specific changes in EEG activity) by maintaining<br />

a certain “mental state”. Changes in brain activity that reflect successful<br />

neur<strong>of</strong>eedback training are rewarded or positively reinforced.<br />

Typically, thresholds are set for maximum training effectiveness, and the reward<br />

criteria are based on learning models. This means that the task should be challenging<br />

enough that the user feels motivated and rewarded, and hence does not become<br />

bored or frustrated. Thus, in therapeutic practice, reward thresholds are set so that<br />

the reward is received about 60–70% <strong>of</strong> the time [16]. Thresholds should be adjusted<br />

as the user’s performance improves.<br />

Neur<strong>of</strong>eedback methods have been widely used for clinical benefits associated<br />

with the enhancement and/or suppression <strong>of</strong> particular features <strong>of</strong> the EEG that<br />

have been shown to correlate with a “normal” state <strong>of</strong> brain functioning. EEG feedback<br />

has been most intensively studied in epilepsy and attention deficit disorders.<br />

For instance, the control <strong>of</strong> epileptic seizures through learned enhancement <strong>of</strong> the<br />

12–15 Hz sensorimotor rhythm (SMR) over the sensorimotor cortex, and through<br />

modulation <strong>of</strong> slow cortical potentials (SCPs), has been established in a number <strong>of</strong><br />

controlled studies [17–19]. Other studies showed that children with attention deficit<br />

hyperactivity disorder (ADHD) improved behavioural and cognitive variables after<br />

frequency (e.g., theta/beta) training or SCP training. In a paradigm <strong>of</strong>ten applied in<br />

ADHD, the goal is to decrease activity in the theta band and to increase activity in<br />

the beta band (or to decrease theta/beta ratio) [20, 21].

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