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Brain–Computer Interfaces - Index of

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Neur<strong>of</strong>eedback Training for BCI Control 69<br />

detecting some types <strong>of</strong> brain signals that do not require neur<strong>of</strong>eedback training<br />

(see e.g. [38] and chapter “Brain–Computer Interface in Neurorehabilitation” in this<br />

book).<br />

BCIs <strong>of</strong>ten rely on motor imagery. Users imagine movements <strong>of</strong> different<br />

body parts, such as the left hand, right hand, or foot [25]; for a review see<br />

[37]). This method has been shown to be particularly useful for mental control<br />

<strong>of</strong> neuroprostheses (for a review, see [13]). There is strong evidence that motor<br />

imagery activates cortical areas similar to those activated by the execution <strong>of</strong> the<br />

same movement [25]. Consequently, EEG electrodes are placed over primary sensorimotor<br />

areas. Characteristic ERD/ERS patterns are associated with different<br />

types <strong>of</strong> motor imagery (see chapter “Dynamics <strong>of</strong> Sensorimotor Oscillations in<br />

a Motor Task” for details) and are also detectable in single trials using an online<br />

system.<br />

3.1 Training with the Graz-BCI<br />

Before most “motor imagery” BCIs can be efficiently used, users have to undergo<br />

training to obtain some control <strong>of</strong> their brain signals. Users can then produce brain<br />

signals that are easier to detect, and hence a BCI can more accurately classify different<br />

brain states. Prior to starting online feedback sessions with an individual, his/her<br />

existing brain patterns (e.g. related to different types <strong>of</strong> motor imagery) must be<br />

known. To this end, in the first session <strong>of</strong> the Graz-BCI standard protocol, users<br />

must repeatedly imagine different kinds <strong>of</strong> movement (e.g., hand, feet or tongue<br />

movement) in a cue-based mode while their EEG is recorded. Optimally, this would<br />

entail a full-head recording <strong>of</strong> their EEG, with topographical and time-frequency<br />

analyses <strong>of</strong> ERD/ERS patterns, and classification <strong>of</strong> the individual’s brain activity<br />

in different imagery conditions. By applying, for example, the distinction sensitive<br />

learning vector quantization (DSLVQ) [39] to the screening data, the frequency<br />

components that discriminate between conditions may be identified for each participant.<br />

Classification accuracy can also be calculated. This shows which mental states<br />

may be distinguished, as well as the best electrode locations. Importantly, specific<br />

individualized EEG patterns may be used in subsequent training sessions, where the<br />

user receives on-line feedback <strong>of</strong> motor imagery related changes in the EEG.<br />

In a typical BCI paradigm, feedback about performance is provided by (i) a continuous<br />

feedback signal (e.g., cursor movement) and (ii) by the outcome <strong>of</strong> the trial<br />

(i.e. discrete feedback about success or failure). Noteworthily, BCI control in trained<br />

subjects is not dependent on the sensory input provided by the feedback signal. For<br />

example, McFarland et al. [6] reported that well-trained subjects still displayed EEG<br />

control when feedback (cursor movement) was removed for some time. Further,<br />

this study showed that visual feedback can not only facilitate, but also impair EEG<br />

control, and that this effect varies across individuals. This highlights the need for displays<br />

that are immersive, informative, and engaging without distracting or annoying<br />

the user.

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