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Priscila Lena Farias / Anna Calvera Marcos da Costa ... - Blucher

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OLIVEIRA, Izabel Maria de / COUTO, Rita Maria de Souza<br />

design project. He suggests that distinguishing the approaches<br />

used by subjects, with a return to basic investigative studies, and<br />

another with demarcated objectives, leaves the student unable to<br />

perceive the possibilities of association. Consequently, the lecturer<br />

must create stimuli, with dynamic activities that foster these<br />

interactions, in parallel to questioning that prompts the student to<br />

seek out links with other experiences.<br />

This leads to a fun<strong>da</strong>mental issue for teaching design, related to<br />

the approach adopted for conducting the design process: whether<br />

this should be steered rigidly by pre-determined methods that<br />

sometimes mechanize thought, or be guided by reflection that<br />

blends doing and thinking in the construction of a line of thought<br />

and the definition of methodological guidelines.<br />

Issues related to methodology, as a set of methods applied to the<br />

development of a project, are a permanent focus for attention,<br />

when analyzing or discussing design education. Nevertheless, a<br />

mistaken perception of this issue might result in distortions. As<br />

noted by Cross (2007), when the educational processes applied<br />

to this learning curve are poorly understood, they end up firmly<br />

anchored in the design method. A clear distinction must be made,<br />

as expressed by Naveiro and Medeiros (2008: 5): ‘The paradigms<br />

and protocols of design education differ from those of design practice,<br />

and consequently, design methodologies do not necessarily<br />

coincide with design education methodologies’.<br />

Ongoing stimulation is crucial for ensuring the quality of educational<br />

experiences. The ‘experience continuum’ (Dewey, 1976), defined<br />

by continuity, interaction and interpretation, is a necessary<br />

condition for an experience to become educational, endowing the<br />

individual with the capability of regulating, guiding and directing<br />

subsequent experiences.<br />

‘I think that this is very much an outcome of the belief, this nonconnection<br />

(...) that knowledge is linear and is built up cumulatively<br />

(...) and that it really does not take place in this manner.<br />

Everything indicates that experiences are consoli<strong>da</strong>ted as they<br />

are repeated and reiterated in other contexts.’ Prof. D.<br />

Gui<strong>da</strong>nce from the lecturer, presented in appealing ways, may trigger<br />

questioning that retrieves knowledge already acquired, which<br />

may then be observed, analyzed and articulated from a different<br />

angle, in new contexts. Thus, encouragement for exploration in<br />

greater depth endows curiosity with a critical character, becoming<br />

epistemological curiosity insofar as it explores the object of study<br />

with methodical rigor (Freire, 1996).<br />

The need for a critical look at design teaching, followed by a review<br />

of the current paradigms, was stressed by Prof. H. when talking<br />

about the demand for studies in the design teaching area: ‘There<br />

is something wrong there... I don’t know whether this is a mistake,<br />

but there is something missing, a supplement. I think that what is<br />

missing for this area is for someone to usher in innovation on how<br />

to train design students.’ Prof. H.<br />

The belief of this lecturer is supported by the statement from Cross<br />

(2007) that we need a better understanding of the specific nature<br />

of activity, behavior and cognition related to design in to<strong>da</strong>y’s context.<br />

In the quest to reach the core issue for teaching design, Prof.<br />

D. focused his attention on the thinking process as the basis for a<br />

pe<strong>da</strong>gogy focused on developing the capability of enunciation and<br />

reflection, in counterpart to the model targeting the establishment<br />

of thinking stan<strong>da</strong>rds with methodological formulas:<br />

What is thinking? I propose that we start thinking about this. (...)<br />

progressively, introducing new elements, concepts that will allow<br />

us to develop our capabilities of enunciation and reflection. (...) in<br />

general, the university must draw attention to the tools of thought<br />

(...) completely different from what we had at the start of the design<br />

course here, which was an outside-in methodology, where it was<br />

unimportant whether you thought - or not - in this way or that (...).<br />

Prof. D.<br />

In his remarks on pe<strong>da</strong>gogical experience, Prof. E. offers a reflection<br />

on methodology as a tool for thinking, proposing the method<br />

in action concept:<br />

(...) So, methodological prescriptions are a contradiction in terms,<br />

there are no methodological prescriptions, there are method<br />

resources. (...) They are systematizations. (...) there is a method,<br />

because there is a method, because there is a way of linking things<br />

into chains. (...) method is extremely important, now, method in<br />

action. (...) it is thinking about what is done and systematizing the<br />

way of doing it. Prof. E.<br />

The learning curve for a methodology is built up through constructing<br />

a path that is defined according to an intellectual process.<br />

Students have the opportunity to observe the differences<br />

among the various routes, which highlights the reflexive nature<br />

of the process. In the words of Miller (1988: 2): ‘What is actually<br />

important is the understanding that the thought process in design<br />

involves a wide variety of procedural structures and may thus not<br />

be limited to a single specific methodology.’<br />

When offering advice on the autonomous discovery and construction<br />

of the methodological route, the curiosity of the students<br />

must be nudged into a questioning restlessness (Freire, 1996),<br />

encouraging them to try to construct and test meanings that they<br />

see and hear. In this learning process, they gain hands-on experience<br />

of the guidelines and descriptions of the tutor, applying to<br />

their work the meanings that they produce on what they have<br />

seen and heard, while reflecting on their personal experiences.<br />

(Schön, 2000)<br />

Educational activities must always target the active process of organizing<br />

facts and ideas, according to a more intellectual and objective<br />

scheme of progressive organization, thus spotlighting the<br />

meaning and the importance of the problems being addressed.<br />

This principle formulated by Dewey (1976 and 1979) is clearly applicable<br />

to design education. If properly understood, this process<br />

is consoli<strong>da</strong>ted through means that can steer new quests and<br />

research projects, pursuing a flow of continuity in interpretation,<br />

of analyses and synthesis that characterize and intelligent activity<br />

whose goal is always to attain a specific intention or purpose.<br />

Design Frontiers: Territiories, Concepts, Technologies 117

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