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SILVA-JETTER, Jorge<br />

importance to note how this concept is related to programming<br />

and the use of the computational medium. Kidd explains that<br />

“With their typeface Beowulf (1991), they were the first designers<br />

to use code to randomize typography” (1990:33). We might<br />

say that something similar happens with typewriters or handwriting<br />

where variety is constantly introduces. But this variant<br />

is based on errors and, it does not follow specific rules and relies<br />

on human ideas of randomness, which tend to be quite limited.<br />

Cheyenne Rivers Lecture Poster<br />

The following poster design is an example of open rules applied<br />

to the creation of a poster. In this case, open rules refer to rules<br />

in which there multiple outcomes are possible. In this example a<br />

system was created in which open rules were programmed into<br />

the piece. The computer randomly determines elements such as<br />

positioning, movement and starting color. Since the rules are<br />

open, the system has multiple outputs (fig. 5 and fig. 6). The<br />

designer, who establishes the rules, programs the behavior of<br />

the piece. But, the final result relies on the computer interpreting<br />

these rules without the designer’s control. The idea of ‘process’<br />

begins to regain importance in what the final outcomes will be.<br />

If only a certain number of the outcomes are needed for a particular<br />

purpose, it is up to the designer to choose his preferred<br />

solution from all the different outputs created by the system.<br />

The judgment value of the designer remains important.<br />

Acknowledgment<br />

I would like to thank the faculty in the Department of Graphic Design<br />

at Virginia Commonwealth University. In particular , I would<br />

like to thank Roy McKelvey for all his support and for helping me<br />

review this paper.<br />

References<br />

Gerstner, K. (2007). Designing Programmes. 3rd ed. Baden, Switzerland:<br />

Lars Muller Publishers.<br />

Kidd, G. 1990. Type with a brain behind its face: Anarchy and the Typographer.<br />

MacPublishing, 1(7): 33 - 34.<br />

Mae<strong>da</strong>, J. 1999. Design by numbers. Cambridge, Mass: MIT Press.<br />

Mae<strong>da</strong>, J. 2000. Mae<strong>da</strong>@media. New York: Rizzoli.<br />

2011. MIT Media Lab Identity. <br />

(last accessed 05/24/11)<br />

Reas, C. & Fry, B. 2007. B. Processing: A Programming Handbook for Visual<br />

Designers and Artists. Cambridge: The MIT Press.<br />

Reas, C., Mcwilliams, C., & Lust. 2010. Form+Code in Design, Art, and Architecture.<br />

New York: Princeton Architectural Press.<br />

About the author(s)<br />

Jorge Silva-Jetter is and MFA student at the Virginia Commonwealth<br />

University. He is interested in the intersections between<br />

technology and design, and the new horizons brought upon by<br />

their mutual cross pollination. <br />

Design Frontiers: Territiories, Concepts, Technologies 357

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