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Joining Up: evaluating technologically augmented interdisciplinary crosscultural<br />

collaboration<br />

MCARTHUR, Ian / College of Fine Art, University of New South Wales / Australia<br />

MILLER, Brad / College of Fine Art, University of New South Wales / Australia<br />

Design education / Cross-cultural / Multidisciplinary / Collaboration<br />

/ Interactive media<br />

RARE EARTH: Hacking the City is an open studioLAB encouraging<br />

students from China and Australia to collaborate using Shanghai as a<br />

laboratory for investigating ideas for the future of cities, immersive interactive<br />

environments, and cross-cultural co-creation. This paper discusses<br />

the opportunities, constraints and outcomes of the studioLAB<br />

and proposes insights pertaining to a pliant model for Cross-Cultural<br />

Interdisciplinary Collaboration (CCIC).<br />

1. Introduction<br />

Globally networked social, economic and geopolitical systems<br />

mean humans are ever more interdependent, in ever more immediate<br />

ways. Despite this the extremes, contradictions and<br />

consequences of wild capitalism perpetuate a reality where China,<br />

Islam and the ‘West’ are on a collision course. Unless these diverse<br />

models of culture and capital find constructive engagement,<br />

economic, social and ecological collapse are realistic scenarios<br />

(Nolan, 2010). The aim of this research is to propose ways design<br />

educationalists can challenge students from different cultures to<br />

collaborate on envisaging and co-languaging as yet unimagined<br />

futures. This strategy repositions design as a multidisciplinary,<br />

culturally a<strong>da</strong>ptive, social platform for creating shared visions<br />

about our collective sustainable future. Ezio Manzini (2007, p1.)<br />

laments that,<br />

…unfortunately, looking around…I see the majority of designers<br />

(and design researchers) happily continuing to work in a<br />

business-as-usual mode, oiling the wheels of a catastrophic<br />

consumption machine. There are several reasons for this worrying<br />

situation, but … one of the major ones is the lack of shared visions.<br />

(Ezio Manzini, 2007:1)<br />

The scale of the global challenges impels us to envisage what to<br />

<strong>da</strong>te has been unthinkable. In particular, China’s re-emergence<br />

signifies complex political and cultural challenges to developing<br />

shared visions complimentary to both Asia and the ‘West’.<br />

To<strong>da</strong>y, more than ever, the stakes of design are very high, raising<br />

at every turn urgent economic, political, social, and philosophical<br />

issues. The relation between design and its context is particularly<br />

salient in a rapidly transforming space like contemporary China...<br />

not because China leads the world in the field of design, but because<br />

China to<strong>da</strong>y is where design issues are raised in perhaps their most<br />

problematic and provocative form. (Designing China, 2009)<br />

In response to this unprecedented exigence, our research hypothesises<br />

a model for Cross-Cultural Interdisciplinary Collaboration<br />

(CCIC) deployed within immersive networked studios that<br />

foster the capacity of students’ working in creative disciplines<br />

to think in more ‘joined up’ ways about how humans engage in<br />

designing our world.<br />

2. COFA Collaborative Studios<br />

‘RARE EARTH: Hacking the City’ is an intensive studioLAB where<br />

students from China and Australia developed dynamic content<br />

together using a live <strong>da</strong>tabase. Held in Shanghai (September<br />

2011), RARE EARTH emphasised experimental improvisation<br />

(the hack) and use of interactive media to facilitate cross-cultural<br />

collaboration. Conceived at the College of Fine Arts (COFA),<br />

University of New South Wales, the project explored the future<br />

of cities, immersive interactive environments, and transcultural<br />

collaboration with faculty and students from Donghua University<br />

(DHU), Shanghai. RARE EARTH is the second collaboration<br />

between Collabor8 (C8) 1 , COFA’s innovative Porosity Studio, and<br />

DHU, the first being eSCAPE Studio 2 (2009).<br />

Since 2003, C8 has developed insights and recommen<strong>da</strong>tions<br />

pertinent to a matrix of cultural and communication issues encountered<br />

during online and face-to-face studio interactions between<br />

students in China and Australia. The multidisciplinary collaborations<br />

with Porosity Studio 3 encouraged students to test their<br />

individual practices at the scale of architecture and the city. “The<br />

relationship between the city and public space are key concerns<br />

– hence the name Porosity which speaks to the need for architecture<br />

to be porous in relation to public space” (Goodwin, 2009).<br />

An Interactive Media Platform (IMP) 4 was integrated into RARE<br />

EARTH as a means to document, facilitate and exhibit the studioLAB<br />

process and outcomes. The IMP draws on a <strong>da</strong>tabase of<br />

images, sound and videos to display content as an immersive<br />

environment. Participants create, tag and upload their content<br />

to a Flickr <strong>da</strong>tabase that regularly up<strong>da</strong>tes the IMP forming the<br />

installation. These <strong>da</strong>ta ‘moments’ are animated by custom software<br />

and a live video camera feed and then sequentially embedded<br />

into a strip of images presented horizontally. The platform<br />

employs synchronised projections in a large-scale installation<br />

format supported by multi-channel sound that responds to a<br />

machine-vision tracking system. The interactivity of the system<br />

enables users to control the display of individual visual elements<br />

1 Ian McArthur instigated The Collabor8 Project to enable design students in<br />

Australia and China to collaborate.<br />

2 eSCAPE Studio can be found at: http://porosity.c8.omnium.net.au/outline/<br />

3 Professor Richard Goodwin established Porosity Studio in 1996.<br />

4 The IMP augment_me was developed by COFA design academic Brad Miller.<br />

Design Frontiers: Territiories, Concepts, Technologies / Proceedings of the 8th Conference of the International Committee for<br />

Design History & Design Studies - ICDHS 2012 / São Paulo, Brazil / © 2012 <strong>Blucher</strong> / ISBN 978-85-212-0692-7

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