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KEULEMANS, Guy<br />

Affects, as the product of the arts, are always on the outer surface<br />

of the senses, like a skin through which everything must<br />

pass (Bogue 2004: 2) As we ingest them we feel; mapping the<br />

affects into compounds, forming concepts and changing our<br />

thoughts. In this case, Baas, working affectively, produces a<br />

model or simulation of affect.<br />

Moss continues to explain that this chemical alteration is rebranding.<br />

The flame of the blowtorch ingests the authorship<br />

and transfers/transforms it to Baas, marked onto the furniture.<br />

As Baas’ gallerist, this is intelligently self-serving and in positive<br />

contrast to the alternative and conceivably self-wounding interpretation<br />

of burning design icons as an angry, iconoclastic act.<br />

7. Destruction and Mockery<br />

The use of destructive forces in design is, in a way, a kind of<br />

cheap shot because of the powerful sensations they cause. Perhaps<br />

especially so if the result is to conceptualise them into a<br />

marketing system. However, there are examples of destructive<br />

design from the Droog catalogue which communicate robust,<br />

sophisticated concepts which are not co-opted by marketing,<br />

and in fact are somewhat at odds with their sales pitch. The Do<br />

Hit Chair by Marijn van der Poll (2000) (fig. 6) is described by<br />

Droog as a chair you ‘co-design’ by smashing it, sledgehammer<br />

included. This is laughably unlikely to occur - surely considered<br />

knowing the dry sense of humour prevalent in the Netherlands.<br />

Instead the chair is offered for sale pre-smashed, which is of<br />

course of primary interest to museums: one such sale was to<br />

the Yerba Buena Center for the Arts in San Francisco. Smashing<br />

it yourself has no appeal, at least because it looks like a sweaty<br />

job, but not least because it lacks authenticity. Despite its framing<br />

as co-design, in no way is it a successor to the Whole Earth<br />

Catalogue, or DIY design, nor does it preempt open-source design.<br />

In fact, it mocks the seriousness of those movements.<br />

However, the value of the design is not in the idea that you actually<br />

could or would smash out a chair yourself, but in the idea<br />

that you consider it virtually. The photo of the chair taken for<br />

the 2004 book Droog 10+3 (despite the pretentiousness of the<br />

white garmented models, or perhaps because of it) suggests<br />

this quite well by presenting the chair in both its pristine and<br />

brutalised states. The physicality of the steel is not nuanced; it<br />

is crushed by aggressive force, the violence of the hammer upon<br />

the metal palpable in the jagged steel. Heavy metal becomes armature.<br />

When we interpret these sensations, we are led to the<br />

concept of a chair, a physical structure supporting the body. The<br />

body is an intuitive concept, so the sense of our own body in<br />

relationship to this chair is immediate; hard steel against soft<br />

skin. A secon<strong>da</strong>ry consideration - how is it moved? Can I move<br />

it around the house, or pick it up and put it in a truck? The Do Hit<br />

Chair invades the concept of mobility with the clanging of broken<br />

bone and torn ligaments. The hum of a forklift is a soothing<br />

sound - soothing as much as the guy who drives it is careful with<br />

your $10,000 artwork. The object affects us, forming concepts<br />

which activate more affective sensations. They fly at us and<br />

within us at speed. Affect is working in two movements, from<br />

without, producing concepts from sensation and from within,<br />

sensations from concepts. Van de Poll’s intelligence with this<br />

design is that our conceptualisations are perfectly legitimised<br />

by his invitation to smash the chair ourselves. As a result, the<br />

concepts produced by the chair are open and mutable, freely<br />

changing shape and connecting through through affects to an<br />

extended set of concepts.<br />

Figure 6. Marijn van der Poll: left, Do Hit Chair (2000) and right, from “Droog 10+3”<br />

(2004)<br />

8. Conclusion<br />

Its not true to say that the conceptual value of the Do Hit Chair is<br />

greater or less than that of the Smoke series or that together the<br />

individualistic plurality of Dutch conceptual design is more or<br />

less attractive than the shared ideology of the Italian Radicals.<br />

Such suppositions probably correspond to personal values. However,<br />

there is something to say about the the relative affective<br />

power of these works and the robustness of the concepts they<br />

produce which may be of interest to designers and researchers<br />

i.e. the intensity of their affects or their conceptual strength in<br />

the face of critical or marketing force. The Deleuzian perspective<br />

also gives insight into the processes of experimental design<br />

practise and order of conceptual and aesthestic production.<br />

Acknowledgment<br />

Thanks to the University of New South Wales for research assistance.<br />

References<br />

Ambasz, E. & Museum Of Modern Art (New York, N.Y.). 1972. Italy:<br />

the new domestic landscape; achievements and problems of<br />

Italian design. New York, Distributed by New York Graphic Society,<br />

Greenwich, Conn.<br />

Antonelli, P. 2011. States of Design 04: Critical Design: A design<br />

report from New York , Domus. (Last accessed:<br />

30th April 2012).<br />

Bogue, R. 2004. Deleuze’s wake: tributes and tributaries. Albany:<br />

State University of New York Press.<br />

Buchanan, R. 1995. Branzi’s Dilemma: Design in Contemporary<br />

Culture, in Design: Pleasure or Responsibility? edited by Päivi<br />

Design Frontiers: Territiories, Concepts, Technologies 560

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