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Priscila Lena Farias / Anna Calvera Marcos da Costa ... - Blucher

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(not)Solving (non)problems: Design contributions to Education in a complex world<br />

“non-complex” state (Ardoino in Morin, 2001: 550). This impossibility<br />

incurs in the emergence of aspects that were considered<br />

antagonistic before, and now have to be thought together.<br />

The current model of Education is still based on principles that<br />

favor a culture of denial of paradoxes, conflicts and uncertainties<br />

that are intrinsic to reality. It separates what is connected,<br />

it unifies what is multiple, and eliminates anything that brings<br />

disorders or contradictions to our understanding, portraying living<br />

and social phenomena as results of linear causality (Morin<br />

2009: 18). In this context, the different understandings held in<br />

general Education on the idea of problem solving can either be<br />

related to a “complex” or a “complicated” view of the world and of<br />

the problems students are encouraged to solve.<br />

2. Problem-solving and complexity in Design<br />

In the field of Design, formulations on the concept of problem<br />

solving are intimately related to epistemological and methodological<br />

discussions that in the last 40 years have been changing<br />

understandings in the area. Since Herbert Simon emblematized<br />

Design as devising ‘courses of action aimed at changing existing<br />

situations into preferred ones’ (1984: 129) in the 1969 book,<br />

The Sciences of the Artificial, which is an analogous description<br />

to the one used in Cognitive Psychology to characterize problem<br />

solving, many talk about Design as a problem solving process.<br />

Nevertheless, it seems that after Simon, efforts from different<br />

authors in the field have been towards comprehending the singularities<br />

of this process in the concrete activity of designers,<br />

questioning the concepts of “problem” and “solution”, as well as<br />

the path from one to the other.<br />

The distinction made by Rittel & Webber (1973) that Design<br />

problems are wicked, instead of tame like the ones scientists<br />

deal with, was the first landmark in this trajectory of questioning,<br />

as it contested the growing tendencies to rationalize Design<br />

methodology strengthened by the Design Methods Movement<br />

of the 1960’s. The authors sustained that, in Design, problems<br />

are ill-defined and they are never solved in a definite way. One<br />

cannot first understand the problem and then search for a solution.<br />

Defining and solving the problem are parts of the same<br />

interdependent process where the formulation of the problem is<br />

the problem (Rittel & Webber 1973: 162). The idea that designers<br />

deal with wicked problems became one of the “canons” of<br />

the field, and its acceptance was later reinvigorated by the article<br />

Wicked Problems in Design Thinking (1992) in which Richard<br />

Buchanan associates it to the indetermined (not undetermined)<br />

nature of the subject matter of Design (1992: 16-7).<br />

A deeper questioning on the matter of problem solving was put<br />

forward in the 1980’s by Donald Schön (2000), who observed<br />

the practice and the teaching of Design in order to elaborate a<br />

perspective on educating “reflective professionals”, the ones<br />

that are able to deal with unexpected, conflicting and unique aspects<br />

of real-life situations. The author proposed an “epistemology<br />

of practice”, putting trust in the tacit knowledge that emerge<br />

in these instable moments, and the replacement of the ideas of<br />

“problem” and “solution” for “situation” and “construction”, based<br />

on an internal coherence that is subject to constant revisions<br />

according to the dialogue that is developed during the action.<br />

Schön’s concept of “reflective practice” is influential in many<br />

fields, and in Design, his formulations can be understood as a<br />

better succeeded move from an objectivist view, in which ‘the distinction<br />

between the methodological and epistemological realms<br />

is no longer necessary or even relevant’ (Findeli 2001: 10).<br />

More recently, approaches from Richard Coyne (2005) and Alain<br />

Findeli (2001) up<strong>da</strong>te the comprehension of problem solving in<br />

a way that is more adjusted to the paradigm of complexity described<br />

by Morin, Perrenoud and Ardoino. Coyne revisits Rittel &<br />

Webber’s article and argues that there aren’t two kinds of problems,<br />

but that all problems can be considered wicked. According<br />

to the author, the understanding of some problems as tame is<br />

‘incidental to the entire context of motivations, commitments,<br />

and proclivities’ (Coyne 2005: 8) by which solutions are socially<br />

decided and rules are conventionalized and adopted. The welldefined<br />

problems would be versions of diminished “wickedness”,<br />

applicable to contexts in which we sometimes choose to make up<br />

formulations in terms of goals and constraints (2005: 8-9).<br />

This notion is similar to Ardoino’s (in Morin 2001: 551), when he<br />

says that a dichotomy in universe between simple and complex<br />

things seems unlikely. To him, conceptions and representations<br />

are properties lent to the objects by us, and therefore it would be<br />

more accurate to say that what exist are <strong>da</strong>ta and ideas that we<br />

elaborate regarding these objects, which means that we should<br />

reflect upon the subjects’ perspective instead of on the object<br />

itself. The world observed through its regularities can be simple,<br />

but dealing with complexity presupposes being able to apprehend<br />

the heterogeneous scenario and to maintain perspectives that<br />

normally would be considered antagonistic together. Thus, some<br />

people would be more inclined to deal with problems observing its<br />

complexity, and others to surround themselves with constraints<br />

and specific methods. In this sense, Design can be identified as<br />

a favorable field to the construction of perspectives that are able<br />

to observe and value conflicting aspects of different situations,<br />

while other professional or scientific areas that still work with deterministic<br />

conceptions can be considered unfavorable.<br />

Alain Findeli (2001), for his part, proposes a ‘new logical structure<br />

of the design process’ (2001: 10) in which he substitutes<br />

the words “problem” and “solution” by states “A” and “B” of the<br />

same system:<br />

The designer’s task is to understand the dynamic morphology<br />

of the system, its “intelligence.” One cannot act upon a system,<br />

only within a system; one cannot act against the “intelligence” of<br />

a system, only encourage or discourage a system to keep going<br />

its own way; state B of the system is, among various possibilities,<br />

the one favored by the designer and the client according to their<br />

general set of values; state B is only a transitory, more or less<br />

stable, state within a dynamic process, never a solution; the<br />

production of a material object is not the only way to transform<br />

state A into state B; and since the designer and the user also are<br />

also involved in the process, they end up being transformed, too,<br />

Design Frontiers: Territiories, Concepts, Technologies 79

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