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Contributions of improvisation techniques to interactive environment design<br />

MASSARA, Bruno / Master / University of São Paulo / Brazil<br />

Improvisation / Interactive systems / Environment design /<br />

Architecture<br />

This article will present and discuss the concept of improvisational<br />

interactive environment as a methodological approach to<br />

interactivity in the design of electronic mediated environments.<br />

It will analyze methods and techniques of improvisation in interdisciplinary<br />

fields of art and science, evaluating the contributions<br />

to the practice of interactive environment design.<br />

1. Introduction<br />

The practice of improvisation has been adopted by several artists<br />

as an open process oriented to explore innovative procedures<br />

and achieve original results in different areas. It can be understood<br />

as a spontaneous behavior marked by intuition, a<strong>da</strong>ptation<br />

and extremely contextual relationship between players, audiences<br />

and environments in real time. For contemporary theorists<br />

on interaction design, these aspects are extremely relevant and<br />

may be useful for the development of digital systems with more<br />

engagement with human behavior. For architects and designers<br />

it can be useful to develop better environmental projects, with<br />

better synergy with users, accuracy with natural surroundings<br />

changes and a<strong>da</strong>ptive feedbacks with context’s behaviors. Improvisation<br />

techniques may be a good reference to overcome<br />

deterministic, linear and pre-defined systems, and also push forward<br />

traditional models of interactive automation and reaction.<br />

A primal aspect about interaction on contemporary design practice<br />

is the enhanced complexity of digital systems both in terms<br />

of: scale (video mappings, displays, urban screens); capacity<br />

of apprehend external information (sensors, cameras, microchips);<br />

and advanced programming (learning systems). According<br />

to Malcolm McCollough (McCollough 2004: 14), the saturation<br />

of reality with these devices causes an unprecedented<br />

condition of immersion and at the same time demands a theory<br />

of place 1 to guide interactive design.<br />

The notion of place and environment establishes a straight connection<br />

with some theories of architecture, leading to a scope<br />

of reflection that includes phenomenological aspects, spontaneous<br />

arrangements, symbolic values, social connections and<br />

fully integrated contextual solutions. Indeed, it is more than<br />

practical approach, it is as behavioral approach, which includes<br />

all these aspects above and many more.<br />

According to Michel de Certeau, the experience of spaces in our<br />

every<strong>da</strong>y life is strongly non-linear, negotiated, tactical, and<br />

1 “I have assembled arguments from architecture, psychology, software engineering,<br />

and geography to build a theory of place for interaction design” (McCollough,<br />

2004: xv)<br />

intermingled with improvised actions and practices (Certeau<br />

2011). Certeau dedicates many analyses to deduce that in every<strong>da</strong>y<br />

life human behavior responds to an open logic based on<br />

circumstances, and this reflects on our environment.<br />

In this way, is very important that interactive digital systems<br />

employed in environmental projects adopt spontaneous behaviors<br />

to drive its conception. Many authors and artists consider<br />

improvisation a spontaneous behavior and several examples can<br />

be found in music, theater, <strong>da</strong>nce, happenings, and even in some<br />

electronic performances with cybernetics systems, by Gordon<br />

Pask and John Cage. It is important to show some references<br />

and clarify the different types of improvisation methods, but is<br />

also important to analyze what kind of interaction it generates<br />

and in which environmental circumstance it can be used.<br />

2. Improvisation as environment condition<br />

For architects, the idea of environment cannot be separated<br />

from its users. Inside an environment we may have innumerous<br />

places endowed with many forms of appropriation by the practice<br />

of its users. To Certeau these practices are extremely dynamic,<br />

heterogeneous, spontaneous and full of improvisations<br />

(Certeau 2011). However, is imperative to point that it doesn’t<br />

means random behavior, but rather tactical behavior. To Certeau,<br />

tactical behaviors appear in every<strong>da</strong>y routine, in the streets,<br />

places where humans reinvent themselves, where they find contradiction,<br />

build relations, and play with the improbable. This kind<br />

of mixed environment agglutinates phenomenological qualities,<br />

and does not resume a place as a ‘space with functions’.<br />

Tactical behavior may be associated with the notion of a living<br />

performance. Rasmussen seems to agree with the assertion<br />

that living could be understood as a sort of performance, considering<br />

the architect the one who must ‘set the stage, which must<br />

be a<strong>da</strong>ptable enough to accommo<strong>da</strong>te unforeseen improvisations’<br />

(Rasmussen 2002: 12). Jane Jacobs use similar metaphor<br />

when talking about the inherent vitality of cities streets movement:<br />

‘the ballet of good city sidewalk never repeats itself from<br />

place to place, in any one place is always replete with new improvisations’<br />

(Jacobs 1972: 50).<br />

These points of view that consider the environment as something<br />

formed by contradiction, spontaneity, improvisations and<br />

driven by its users behaviors, were oriented in the opposite direction<br />

to modernist architectural thinking based on determinism,<br />

rigid and geometric organization, control and stan<strong>da</strong>rdization of<br />

places. Robert Venturi wrote Complexity and Contradiction in Architecture<br />

questioning the ‘selective and exclusive kind of architecture’<br />

elaborated by Mies Van Der Rohe, and his ‘less is more’<br />

Design Frontiers: Territiories, Concepts, Technologies / Proceedings of the 8th Conference of the International Committee for<br />

Design History & Design Studies - ICDHS 2012 / São Paulo, Brazil / © 2012 <strong>Blucher</strong> / ISBN 978-85-212-0692-7

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