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Priscila Lena Farias / Anna Calvera Marcos da Costa ... - Blucher

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BARROS, Mário / CASIMIRO, Ana<br />

Figure 2. Outline of the design process<br />

After this broadening process, focused on the subject, it was<br />

asked the groups to select and present three of the most capable<br />

ideas and the two wild ones (figure 2). The teams had to focus<br />

on a smaller group of ideas whilst having a wide conceptual<br />

range of ideas, and debate further about several aspects developed<br />

during the brainstorm session.<br />

The ideas were presented to other groups and submitted to an<br />

open discussion to provide additional insights about influencing<br />

factors for each concept design. With the input of the other workshop<br />

members on the selected ideas, the groups were then able<br />

to better evaluate and choose the idea that they would continue<br />

working on.<br />

In the design development stage each group would have to<br />

work on a single design proposal. At the beginning they would<br />

work on a conceptual level, defining the impact that the product<br />

could have in a system; and then refine it further to a functional<br />

product that could be fabricated or implemented in the region,<br />

creating value to different stakeholders. The output of the proposal<br />

developed in the workshop would have to include a graphic<br />

presentation of the concept, 3D renderings about the design in<br />

usability contexts, technical information and a *.STL file for 3D<br />

printing.<br />

The development of these projects was mentored by designers<br />

who made previous presentations and entrepreneurs of the region.<br />

There were two kinds of interaction: formal and informal.<br />

In the first moment mentoring group debated with each design<br />

team the ideas developed during the brainstorm session. Different<br />

insights regarding aspects of practical or academic experience<br />

was exchanged. The informal interaction period occurred<br />

during the remaining time of the design process.<br />

In the end of the workshop session the projects were presented<br />

to the other teams. The goal was to assess the degree of development<br />

of the proposal and improvements to be made.<br />

There was a month period separating workshop session from<br />

public presentation session. During this period 3D printing of the<br />

designs were produced and the groups worked online to refine<br />

the design proposal and prepare final presentation.<br />

Presentation of workshop results<br />

Third phase of the workshop was composed by a meeting with<br />

team members and workshop coordination team to discuss the<br />

Figure 3. Workshop main phases<br />

overall methodology to provide additional insights for future<br />

initiatives. SWOT analysis was made towards each project by the<br />

entire group, collecting necessary information to future refinements.<br />

Presentation of the results session was organized in order to<br />

follow the predefined goals of future developments under the<br />

two levels of the design activity; the stakeholder level and the<br />

project level. After design associations presentations each team<br />

presented the project and could discuss the results with the<br />

audience. From these discussions proposals for new sources of<br />

collaboration arose, since some companies revealed the interest<br />

for producing three of the five projects.<br />

3. Developed scenarios<br />

The developed scenarios during the workshop responded to object<br />

typology and material of construction defined in the initial<br />

briefing.<br />

NUA (domestic furniture – wood) is the naked chair. This object<br />

intends to be a structural base of a chair that people buy and<br />

create their own custom version. The system around the object<br />

would consist on an online platform in which users could buy<br />

other users’ designs, DIY tutorials or just the original NUA chair.<br />

The chair can also be acquired as a stan<strong>da</strong>rd version by craftsmen<br />

to accommo<strong>da</strong>te its work, or by social institutions to reintegrate<br />

unemployed people, prisoners, or other groups of people.<br />

The goal of NUA is to become an open system of creation and<br />

added value to a stan<strong>da</strong>rd item.<br />

Mocaplac (domestic furniture – stone) aims to facilitate the connection<br />

between house and work by the development of a system<br />

of objects composed by a mobile wooden device that may be<br />

connected to stone supports installed in the home, public spaces<br />

and local businesses. The supports can be installed in spaces<br />

that need revitalization and it can enhance social experiences to<br />

a population that is usually lonely. As an example of the approach,<br />

it was developed a wooden object that can be used as a table<br />

when attached to the stone supports and can be transformed to a<br />

cart to transport groceries or other items, from local business to<br />

home, as well as other places.<br />

CSS (urban furniture – wood) is a sound system developed to be<br />

implemented in city gardens or public squares. This system consists<br />

in different exercise machines that produce sounds/music<br />

when used. The different equipments were developed in order<br />

to present a museographical approach to the history of musical<br />

Design Frontiers: Territiories, Concepts, Technologies 262

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