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CinePlex v3 Manual - Plexon Inc

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lowing illustration idx indicates the 4th occurrence of this marker and t indicates<br />

its time in seconds:<br />

In the Activity window, the user may also drag selected marker occurrences to<br />

different times; this enables the user to make minor adjustments to the positioning<br />

of marker occurrences. To drag a marker occurrence to a new time, hold down the<br />

SHIFT key, click the marker occurrence, and drag it to a new time. For Intervaltype<br />

markers, the user may independently adjust the start and end times; for<br />

selection techniques, see the preceding paragraphs.<br />

4.5.9 Entering or Editing Coordinate Markers<br />

In the Input window (see “Input Window” on page 223), if the user chooses<br />

Insert for the Left-Click input and the selected marker is a Coordinate marker,<br />

the user may enter or change coordinates by clicking in the Video window. If the<br />

Video window is in the mode where a left-click can change or add new Coordinate<br />

marker occurrences, the mouse pointer in the Video window changes to<br />

crosshairs and a line of text at the bottom of the window shows the current coordinates.<br />

Because <strong>CinePlex</strong> Editor can enable only one marker occurrence for any given<br />

time, if the user enters a new coordinate at the time of an existing marker occurrence,<br />

the user effectively replace the existing coordinates. Thus, if the Coordinate<br />

marker occurrences occur at the same time as the Frame marker occurrences,<br />

the user may touch up existing coordinates with a simple click on the new location.<br />

By default, the Click-To-Add feature (see “Left-Click Insertion” on page 178)<br />

automatically advances a number of frames, so if the user continually clicks in<br />

the Video window he/she can quickly enter a sequence of coordinates on subsequent<br />

video frames.<br />

Importing Markers<br />

<strong>CinePlex</strong> Editor can import additional markers and marker occurrences from<br />

additional neural data files into an existing project. The user may add neural data<br />

files to the project and process them as during the initial import of neural data<br />

when the project was first created (see “Setting Up a New Project” on page 165).<br />

The user may turn their events (from PLX files) or variables (from NEX files)<br />

into the appropriate markers and marker occurrences.<br />

To import markers, from the File menu, click Import Markers to open a Windows<br />

file selection dialog box for the neural data file. After selecting the file,<br />

click OK to import the data from that file as new markers. <strong>CinePlex</strong> Editor must<br />

have unique marker names, so if a marker name from the imported neural data<br />

files conflicts with an existing marker, <strong>CinePlex</strong> Editor renames the file by add-<br />

Version 3.0 197

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