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CinePlex v3 Manual - Plexon Inc

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4.6 <strong>CinePlex</strong> Editor How-Tos<br />

This section contains suggested procedures for several common operations in<br />

<strong>CinePlex</strong> Editor. These procedures are by no means meant to be an exhaustive<br />

list of what can be done with <strong>CinePlex</strong> Editor, nor are they intended to be a presentation<br />

of the only possible way to achieve any desired end result.<br />

Note:<br />

The following procedures assume a project has already been created and that<br />

it is currently open. For details on how to create <strong>CinePlex</strong> projects, see “Setting<br />

Up a New Project” on page 165.<br />

4.6.1 Printing<br />

Several windows in <strong>CinePlex</strong> Editor support rudimentary printing. To print a<br />

specific window, click in the window so the title bar is highlighted. If the window<br />

supports printing, the Print and Print Preview items on the File menu are available.<br />

The Input and Scalar windows do not support printing.<br />

4.6.2 Denoting Interesting Behavior In the Video<br />

A basic use for <strong>CinePlex</strong> Editor is to introduce a new marker occurrence into the<br />

data each time an animal or other subject in the video performs an action that is of<br />

interest in an experiment. For example, perhaps a neuron is suspected to be associated<br />

with a rat deciding to get a drink of water. The user might test this hypothesis<br />

by introducing a time marker into the data whenever the rat drinks his first<br />

sip of water, as shown by the video. Then it would be desirable to perform a perievent<br />

analysis against this new event in Neuroexplorer (NEX) to see if any neurons<br />

are associated with the first sip.<br />

The procedural approach here is to define a new Time-only marker in <strong>CinePlex</strong><br />

Editor, then enter marker occurrences whenever the rat starts to sip water. Initially,<br />

we rough in all the marker occurrences during one continuous pass through<br />

the video, then we go back and adjust each marker occurrence to be as accurate as<br />

possible. Then this information is saved to a NEX file, from which we can easily<br />

load it into NEX for analysis.<br />

Denoting interesting behavior in the video<br />

1 Define a new Time-only marker as described in “Defining a New Marker”<br />

on page 169. Label it “First Sip.” Assign a keystroke to it that is easy to press<br />

quickly.<br />

2 Click Play. Adjust the Faster and Slower settings to a comfortable speed to<br />

view the video, which balances the desire to get through the video quickly<br />

against the risk of missing the behavior should it occur too quickly to spot.<br />

3 Use the Zoom In and Zoom Out buttons at the bottom of the Activity window<br />

to adjust the time range such that, should the sip behavior be spotted in the<br />

video view, a key on the keyboard can be hit before the time of the first sip<br />

scrolls out of the Activity window.<br />

4 In the Input window, at Keystroke, click Insert (The user could just as easily<br />

use the Left-click or Button input methods here.). <strong>CinePlex</strong> Editor is now<br />

Version 3.0 201

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