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Perceptual Coherence : Hearing and Seeing

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Surface Textures<br />

Visual Glass Patterns<br />

The Transition Between Noise <strong>and</strong> Structure 167<br />

Figure 4.9. An array that cannot be segregated based simply on brightness differences<br />

(termed non-Fourier textures). Segregation requires a nonlinear transformation<br />

of firing rates that effectively encodes contrast <strong>and</strong> not brightness along with a second<br />

linear filter tuned to a lower spatial frequency. Adapted from “A Comparison of the<br />

Dynamics of Simple (Fourier) <strong>and</strong> Complex (Non-Fourier) Mechanisms in Texture<br />

Segregation,” by A. Sutter <strong>and</strong> D. Hwang, 1999, Vision Research, 39, 1943–1962.<br />

Glass (1969) introduced a class of texture patterns in which a r<strong>and</strong>om dot<br />

pattern is duplicated; the duplication is transformed by rotation, magnification,<br />

or translation <strong>and</strong> then superimposed onto the original r<strong>and</strong>om pattern.<br />

If this process is done over <strong>and</strong> over again, the superposition of the<br />

original <strong>and</strong> all the duplicates generates a global “streaky” percept in which

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