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Perceptual Coherence : Hearing and Seeing

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300 <strong>Perceptual</strong> <strong>Coherence</strong><br />

Shape World<br />

To achieve a realistic world model, we need to include three-dimensional<br />

objects that create shadows, indirect reflections, <strong>and</strong> specular reflections.<br />

The relationships between the surfaces <strong>and</strong> reflectances are complex, <strong>and</strong><br />

there are two simplifications that are commonly employed (L. T. Maloney,<br />

1999).<br />

1. Geometry-reflectance separability. A change in viewing conditions is<br />

assumed merely to scale by a constant the surface reflectance function.<br />

2. Diffuse-specular superposition. Some surfaces do not satisfy the<br />

geometric-reflectance separability assumption when considered in<br />

terms of the sum of the specular <strong>and</strong> spectral reflectance. However,<br />

the separability assumption may be satisfied if the specular <strong>and</strong><br />

spectral (diffuse) reflectances are considered separately. If this is true,<br />

there will be different geometric functions for the two types of reflectances,<br />

<strong>and</strong> the light reaching the observer is some mix of the two.<br />

Flat World<br />

To simplify the computational problems in recovering the color of objects,<br />

some models further assume what L. T. Maloney (1999) termed the flatworld<br />

environment. The flat-world model reduces a three-dimensional<br />

world to a flat two-dimensional plane. The observer is viewing a world<br />

painted onto a flat sheet with all areas equidistant from the observer. The<br />

scene is illuminated by one source; all the light reaching the viewer comes<br />

from the direct body reflection of the pigments. There are no specular reflections<br />

<strong>and</strong> no indirect reflections from other objects. Moreover, due to<br />

the flat-field assumption, there are no shadows created by obscuring objects.<br />

Stimuli that create these assumptions are colloquially termed Mondrian<br />

stimuli: They are coplanar patchwork patterns of different hues<br />

resembling paintings by the Dutch artist Piet Mondrian (figure 7.2). Troost<br />

(1998) was skeptical that such Mondrian patterns reach the level of complexity<br />

that leads observers to directly perceive surface color. He suggested<br />

that the hues are perceived as free-floating colors not belonging to any surface.<br />

The observer reasons about what the colors ought to be, rather than<br />

perceiving the surface colors directly.<br />

It should be kept in mind that the above models are essentially pointwise.<br />

They are designed only to depict physical energy processes that can<br />

be explained by characteristics of material at one point. But the visual<br />

world also has surface effects that can only be defined on a finite patch of<br />

surface, for example wood grain or texture. In addition to surface effects,<br />

there are environmental effects that cannot be explained by any description

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