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Leticia Neria PhD thesis - Research@StAndrews:FullText ...

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audience in the cinema does the same, but the gaps are not usually that evident in time<br />

and space. Also, if we compare comics with films, every comic frame can be considered<br />

a scene that the reader needs to put together in order to organise a sequence. The role of<br />

the reader is very active because comics ‘cannot truly show the world of the story, but<br />

can only suggest it by employing the device of the synecdoche, using a part of<br />

something to represent the whole of the thing’. 17 The reader will perform all these<br />

activities and give sense to the story inside the comic and to the references that it makes<br />

by using previous knowledge of similar situations from his own reality. According to<br />

Umberto Eco, ‘los parámetros que hacen aceptable o no una intriga no radican en la<br />

propia intriga, sino en el sistema de opiniones que regulan la vida social’. 18 The<br />

plausibility of comics does not come from the image, the characters or the actions, but<br />

from the concordance in the narrative according to the construction of the characters<br />

and the reader’s cooperation during the process of reading.<br />

Román Gubern asserts that there are three elements which belong specifically to<br />

comics and that were considered through the analyses. 19 One of them is the balloon<br />

which is a ‘convención específica de los comics destinada a integrar gráficamente el<br />

texto de los diálogos o el pensamiento de los personajes en la estructura icónica de la<br />

viñeta ’. 20 The balloon has appeared since the earliest comics as a way for the characters<br />

to express themselves phonetically, although it has changed with the passage of time.<br />

Balloons always point to the person who is speaking, so the reader can identify that<br />

person. The balloon by itself can be studied according to its shape: a regular one to<br />

express a normal conversation, a chainsaw to show agitation, a cloud when refers to a<br />

17<br />

Randy Duncan, Matthew Smith, The Power of Comics. History, Form & Culture (New York, London:<br />

Continuum, 2009), p. 158.<br />

18<br />

Umberto Eco, El Superhombre de masas (México: De Bolsillo, 2007), p. 14.<br />

19<br />

These three categories are also recognised by Randy Duncan and Matthew J. Smith but grouped into<br />

two categories: sensory diegetic images and non-sensory diegetic images. Duncan, Smith, The Power of<br />

Comics…, pp. 155-158.<br />

20<br />

Gubern, El lenguaje de…, p. 140<br />

252

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