24.11.2014 Views

selk irk.ca - Selkirk College

selk irk.ca - Selkirk College

selk irk.ca - Selkirk College

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

digital arts and new media<br />

• The Digital Arts & New Media program<br />

requires an extraordinary commitment of<br />

time and energy. Explain why you feel you<br />

are prepared to make this commitment at this<br />

time in your life.<br />

• Success in this program involves receiving<br />

constructive criticism and feedback from<br />

peers and instructors. Explain how you have<br />

dealt with constructive criticism in the past.<br />

Provide examples.<br />

Portfolio<br />

Admission to this full time program is competitive.<br />

The portfolio is a very important part of<br />

the appli<strong>ca</strong>tion process and appli<strong>ca</strong>nts should<br />

take <strong>ca</strong>re to ensure that their work is presented as<br />

strongly as possible. Digital Arts & New Media is<br />

looking for a demonstration of visual awareness,<br />

creativity and techni<strong>ca</strong>l skill. Appli<strong>ca</strong>nts should<br />

choose pieces for their portfolios that demonstrate<br />

the nature, scope and direction of their work. The<br />

portfolio pieces may be of any medium and they<br />

need not be specific to new media. Appli<strong>ca</strong>nts<br />

should give special attention to the following<br />

guidelines when preparing their portfolios.<br />

• The number of pieces in an appli<strong>ca</strong>nt’s<br />

portfolio will vary depending on the manner<br />

in which the appli<strong>ca</strong>nt works. Generally,<br />

the admissions committee would like to see<br />

a minimum of eight (8) and a maximum of<br />

twenty-four (24) pieces.<br />

• Portfolios should be brought to the interview<br />

and only mailed if, be<strong>ca</strong>use of distance, the<br />

appli<strong>ca</strong>nt is unable to attend their interview<br />

in person.<br />

• Two-dimensional works may be presented in<br />

their original form. Three-dimensional pieces<br />

or any works on a large s<strong>ca</strong>le should not be<br />

brought to the interview but represented by<br />

photographs.<br />

• An appli<strong>ca</strong>nt’s portfolio must be the<br />

appli<strong>ca</strong>nt’s own original work.<br />

• Appli<strong>ca</strong>nts should organize their work and<br />

set it out so that it shows development over a<br />

period of time or group it according to type.<br />

• Appli<strong>ca</strong>nts should bring their workbooks and<br />

journals. School assignments and independent<br />

explorations will also be helpful to the<br />

Admissions Committee.<br />

• Appli<strong>ca</strong>nts must keep their presentations<br />

simple and neat. Work should not be matted<br />

or framed.<br />

• If an appli<strong>ca</strong>nt includes photographs of work,<br />

each must include a list of the materials used,<br />

size of the piece, title and date.<br />

• Examples may include:<br />

• Photography: printed photographs or digital<br />

images.<br />

• New Media: Computer generated still<br />

images, moving images (video or animation).<br />

• Traditional art: paintings, drawings,<br />

sculptures or other traditional media<br />

• Theatre/Drama: Collection of images<br />

(reviews, photos, programs), video or audio<br />

tapes<br />

• Music: audio or videotape of your<br />

performance(s) or composition(s).<br />

Please submit your portfolio in one of the following<br />

formats:<br />

• CD<br />

• DVD<br />

• Website address<br />

• Hard copy<br />

Note: If submitting digital image files on a CD or<br />

DVD, they should be in jpeg format. Video and<br />

other time-based work may be submitted on DVD.<br />

If you are unable to attend an interview you<br />

may send your portfolio to us. Please note the<br />

following:<br />

Labels: Be sure to label each item with your<br />

name, contact information, the date the piece<br />

was made, and medium. With your portfolio<br />

include a printed copy of all the contents as well<br />

as your name and contact information. You are<br />

responsible for all costs for the submission and<br />

return of your portfolio.<br />

Note: Appli<strong>ca</strong>nts may use a video <strong>ca</strong>mera to document<br />

artwork -- paintings, drawings, sculpture. It is<br />

strongly recommended that you do not send original<br />

video or audiotape of performance.<br />

Interview<br />

All appli<strong>ca</strong>nts are required to participate in an<br />

interview with instructors from the Digital Arts<br />

& New Media Program. Appli<strong>ca</strong>nts are to present<br />

their portfolio at the interview. In situations where<br />

a face-to-face interview is not possible, a telephone<br />

interview will be arranged. The interview is an<br />

opportunity for appli<strong>ca</strong>nts to introduce themselves,<br />

present their work and discuss their interests<br />

within digital media. The instructors will assess<br />

the appli<strong>ca</strong>nt’s preparedness for entry into the<br />

program and will ask about commitment, goals and<br />

expectations, computer and software skills, design<br />

knowledge, experience and communi<strong>ca</strong>tion skills.<br />

It is also an opportunity for appli<strong>ca</strong>nts to ask any<br />

questions they might have about the program and<br />

for faculty to recommend upgrading if necessary.<br />

COMPUTER AND<br />

SOFTWARE KNOWLEDGE<br />

Demonstrated competency in computer hardware<br />

and software technology, keyboarding, including<br />

Internet skills and word processing skills is required<br />

prior to entering the program. Basic computer,<br />

keyboarding and Internet skills are not taught as<br />

part of the Digital Arts & New Media curriculum.<br />

Appli<strong>ca</strong>nts who do not possess these skills must<br />

consult with the School Chair before making a<br />

formal appli<strong>ca</strong>tion to the program. Upgrading<br />

may be required. The Digital Arts & New Media<br />

program delivers curriculum on both the Apple<br />

Mac OS X and Microsoft Windows platforms.<br />

Approximate Expenses<br />

Visit <strong>selk</strong><strong>irk</strong>.<strong>ca</strong>/tuition/fees/ for approximate<br />

fee information. Please check with the program<br />

contacts for Digital Arts & New Media for any<br />

additional information.<br />

PROJECT COSTS AND SUPPLIES<br />

Students should plan and budget for the purchase<br />

of textbooks, art supplies, software, and project<br />

supplies. While not required, the following<br />

items are currently being recommended as items<br />

students may purchase:<br />

• A personal computer (quad core, 4GB of<br />

RAM or greater) with a Firewire (IEEE 1393)<br />

port, DVD burner and a High Speed Internet<br />

connection.<br />

• A Firewire or USB external hard drive<br />

(500GB or greater <strong>ca</strong>pacity)<br />

• A MiniDV or D8 video <strong>ca</strong>mera<br />

• Digital Still Camera 7.0 Mega Pixels or<br />

greater<br />

Faculty <strong>ca</strong>n make recommendations for those<br />

planning on purchasing a computer.<br />

Please check with the program contacts for<br />

Digital Arts and New Media for any additional<br />

information.<br />

Program Courses<br />

DA 100 New Media Systems<br />

This three-day orientation provides students with<br />

the tools and expertise required to participate<br />

in the very techni<strong>ca</strong>l Digital Arts & New Media<br />

Program. Intended to give students a head start<br />

on their learning experience, this course will<br />

introduce students to a range of topics that will<br />

allow them to function in this two-year program<br />

at a high level. Topics covered include: Using<br />

Moodle, POP and IMAP email systems, computer<br />

file management, computer hardware usage, the<br />

Microsoft Windows operating system, universal<br />

networking protocols, printing and data archival<br />

methods and practice.<br />

DA 101 Introduction to Digital Media<br />

The study and profession of digital arts requires a<br />

far-reaching and comprehensive understanding of<br />

how design interfaces with technology. This course<br />

explores the language, practices and systems used<br />

in new media production. Web, print, motion<br />

62 Selk<strong>irk</strong> <strong>College</strong> 12/13 School of Digital Media and Music

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!