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NORDISKA DATORSPEL - Nordic Game Program

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Vivi-Ann Rehnström, Schildts AB (FI)<br />

Vibeke R. Røhling, Gyldendal Uddannelse (DK)<br />

Bjørn Rystberggard, Inspera AS (NO)<br />

Björn Sigurđsson, Menntagatt (IS)<br />

Tom Skovdahl, Det Norske Samlaget (NO)<br />

Jukka Soinila, CompOpus Oy (FI)<br />

Susanne Svensson, Liber AB (SE)<br />

Kristin Svendsen, Gyldendal Undervisning (NO)<br />

Ólafur Thorerensen, Skífan (IS)<br />

Michael Topelius, UR - Utbildningsradion (SE)<br />

Ann Truedsson, LäraMera AB (SE)<br />

Ann Christin Tørnqvist, IGEL Data AS (NO)<br />

Lars Unneberg, Mohive AS (NO)<br />

Johan Wewel, Theducation (SE)<br />

Kurt Winzell, Winzell Produktion AB (SE)<br />

Marja Virmalainen, Satama Interactive Oy (FI)<br />

Arne Øgård, Cappelen Undervisning, Grunnskolen (NO)<br />

Bjarne Øymyr, Norsk Samfunnsvitenskapelig Datatjeneste (NO)<br />

Skriftliga källor<br />

1 Rollings, A. & Adams, E. (2003) Andrew Rollings and Enrnest Adams on <strong>Game</strong> Design. (s 34-35).<br />

Indianapolis, IN: New Riders.<br />

2 Kulturministeriet (2003) Undersøgelse om Børn og Unges benyttelse af computerspil. Pressmeddelande<br />

2003-11-07. (http://www.kulturministeriet.dk/sw7381.asp?usepf=true, 2003-11-28)<br />

3 http://www.edu.fi/oppimateriaalit & http://www.edu.fi/svenska/laromedel. 2004-06-30<br />

4 http://www.laromedel.nu/ 2004-07-09.<br />

5 http://skolenettet.ls.no/digital/2004-07-16<br />

6 http://www.edu.fi/oppimateriaalit & http://www.edu.fi/svenska/laromedel. 2004-06-30<br />

7 www.edu.fi/svenska/laromedel. 2004-07-09.<br />

8 http://www.skolutveckling.se/it_i_skolan/multimediabyran.shtml 2004-07-13.<br />

9 http://skolenettet.ls.no/digital/2004-07-16. & Digitalt Innhold (Laeringssenteret 12.11.2003)<br />

http://skolenettet.ls.no/imaker?id=160038&malgruppe=0&trinn=0&omr=35260&mal=nyhet<br />

10 Kent, S. L. (2001) The Ultimate History of Video <strong>Game</strong>s. Roseville, CA: Prima Publishing.<br />

11 Wolf, M. J. P. (2002) Genre and the Video <strong>Game</strong>. I Wolf, M. J. P. (red.) The Medium of the Video <strong>Game</strong>.<br />

Austin, TX: University of Texas Press.<br />

12 Entertainment Software Association (2003) Industry Sales and Economic Data<br />

(http://www.theesa.com/industrysales.html, 2003-10-26). ESA, 1211 Connecticut Ave. NW #600,<br />

Washington, DC 20036.<br />

13 Edge (2003). Ten Top Tens. Edge, Oktober 2003.<br />

14 http://www.pegi.info 2004-09-11.<br />

15 http://www.pegi.info/downloads/PEGI_News_no3.pdf 2004-09-11.<br />

16 Wessman, J. (2003). Dataspel svensk framtidsindustri. Sydsvenska Dagbladet, 2003-11-23.<br />

17 Sveriges Branschförening MDTS – Multimedia, Dator & TV-spel (2003) Fördelning av intäkter<br />

(http://www.mdts.se/konsumetpris.asp, 2003-10-06). MDTS, Box 23021, 104 35 Stockholm.<br />

132

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