NORDISKA DATORSPEL - Nordic Game Program
NORDISKA DATORSPEL - Nordic Game Program
NORDISKA DATORSPEL - Nordic Game Program
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Summary in English<br />
This study has surveyed the <strong>Nordic</strong> computer games for children and youth available in the<br />
<strong>Nordic</strong> countries, and types of interactive digital information material. A <strong>Nordic</strong> game, in this<br />
context, is in a <strong>Nordic</strong> language, and satisfies two out of the criteria of being produced in Norden,<br />
under <strong>Nordic</strong> control and based on <strong>Nordic</strong> intellectual property rights. This study is based on open<br />
sources, databases and interviews.<br />
Producers, publishers and distributors have been surveyed, and their selection criteria for<br />
projects and products studied, enabling us to indicate the potential supply of <strong>Nordic</strong> computer<br />
games.<br />
Interactive digital information material has two main types. One is pedagogical, fact-based<br />
learning material used in schools. The other is information material from public or other sources.<br />
Both types may have game-like features, but the production and financing of such material is<br />
separate from the computer games industry.<br />
The selection criteria for projects developed by game companies from idea to demonstrable<br />
material are not clear. The starting-point is either something that they wish to do, or something<br />
they feel is lacking in the market. It is then dependent upon factors like experience, skills, available<br />
technology, and opportunities for re-use of previous work. The final decision rests with what they<br />
think the publishers are interested in, and what they are able to make the publishers buy. The<br />
publishers base their selection on the market performance of games on the target platform and of<br />
the genre, and future expectations for these. Then the track-record of the development company<br />
and the characteristics of the product itself are considered.<br />
Just over 200 companies produce computer games in the <strong>Nordic</strong> counties, and about half are<br />
established enough for data to be available from credit rating companies. These have about 1,000<br />
employees and a turnover of over 80 MEUR in the latest fiscal year. The <strong>Nordic</strong> computer gamesproducing<br />
companies have wide and deep expertise, a good international reputation, and if<br />
Norden as a whole is not a net exporter of computer games in terms of production, it is clear that<br />
some <strong>Nordic</strong> countries are.<br />
The <strong>Nordic</strong> market is estimated at between 250 and 400 MEUR, and is the sixth or seventh in<br />
the world in size. Norden is the fourth market in the world in per capita consumption. In 2003<br />
about 5,500 separate publications of computer games were made in the <strong>Nordic</strong> countries. <strong>Nordic</strong><br />
publishers were behind four percent of these, while 66 % were handled by <strong>Nordic</strong> distributors. Just<br />
over five percent fill some of our prerequisites for being regarded as <strong>Nordic</strong>. Only one percent fully<br />
met our definition, and just 0.7 % qualifies as original publications of <strong>Nordic</strong> games.<br />
To achieve a richer, high-quality offering of <strong>Nordic</strong> computer games for children and youth,<br />
there is a need for improved information, both market data and consumer information. A better<br />
infrastructure is required, with improved distribution and better conditions for the producers to be<br />
paid for their efforts. A supply of labour with the appropriate skills is necessary. Improved<br />
financing, with a selection of different forms for support and investment capital is also needed.<br />
The factors are interconnected, and it thus important that different actions are well balanced,<br />
so stimulation is the result, not conservation. <strong>Nordic</strong> efforts in the computer games field should<br />
primarily be directed at exchange and dissemination of information, stimulating alternative and<br />
developed distribution, and support for simplifying and cost-reducing localisation into <strong>Nordic</strong><br />
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