25.07.2013 Aufrufe

Reichwald, Ralf / Piller, Frank

Reichwald, Ralf / Piller, Frank

Reichwald, Ralf / Piller, Frank

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Von der Kundenorientierung zur Kundenintegration im Innovationsprozess<br />

entrepreneurs invests tens of thousands of dollars, roll out quickly-built software tools (many of<br />

them developed on top of open source piece parts), and rely on grass roots innovation and iterative<br />

development to add functionality and gain traction. He offers a great little Web 2.0 Glossary<br />

with terms like “mash-ups”-”Services created by mashing together two or more Web applications,”<br />

and cites all the Google Map-based applications as a great example of the genre-and Ajax (asynchronous<br />

Java Script and XML), RSS, and tagging.<br />

Here’s what I see. Watching the buzz over the Web 2.0 phenomenon reminds me of the Web /<br />

Internet / ecommerce / ebusiness buzz in 1998. Then, as now, there was a huge amount of hype.<br />

Then, as now, people were combining a group of intersecting trends into a single exciting bucket.<br />

Many companies had their first or second generation Web sites. Consumer ecommerce was the<br />

big new thing. Disintermediation was all the rage. “Get big fast” was the prescription for early Webbased<br />

businesses. Everyone was confused about the differences between ecommerce and ebusiness.<br />

Upstart Netscape was all the rage. Microsoft was just waking up to the threat and possibilities<br />

of the Internet. That was when I published Customers.com. The timing was perfect. That book<br />

became a lightning rod. It cut through the hype and offered one simple prescription: Use the Web<br />

to “make it easy for your customers to do business with you.”<br />

Now, with a sense of deja vu, I’m looking at this current next generation of rich Internet client tools,<br />

granular plug-in-and-use services, end-user tagging, blogging, Wikis, social networking, and massively<br />

multiplayer gaming, and what do I see? I see customers co-designing their own products<br />

and services. I see customers contributing and building upon each others’ content, designs, solutions,<br />

and knowledge. I see customers rolling up their sleeves and redesigning our business processes<br />

and business models. In this new “Design It Yourself” world, end customers have become<br />

the innovators. They’re the designers of applications, the contributors of content, the customizers<br />

of products and services, the promoters of ideas, the inventors of new business models, the builders<br />

of entire ecosystems and the change agents for industries. What’s the real business driver in<br />

Web 2.0? Use Web tools to unleash customer innovation to let your customers co-design your<br />

business.<br />

By the way, this DIY phenomenon isn’t a Web-only phenomenon. It’s much broader than that.<br />

Customers all over the world are customizing their own cars (Scion), toys (Build-a-Bear), apparel<br />

(Lands’ End), backpacks (Timbuk2, L.L. Bean). Customers are selecting and selling products<br />

(Karmaloop). They’re co designing their own products (GE Labs, 3M, St. Gobain, National<br />

Semiconductor). Our clients’ customers are co-designing business processes to support their ideal<br />

scenarios (Symantec, Toro, Amazon, Sprint, Expedia). Customers are challenging business<br />

models (music, publishing, entertainment) and reshaping industries (customized drugs, do-it-yourself<br />

group travel, etc.). The pattern that I see is an amazing combination of “having it my way” and<br />

sharing my designs and innovations with others. Customers build on each others’ inventions and<br />

ideas. Customers start by solving their problems, and then share those solutions with others. They<br />

create something that works for them-a playlist, a Podcast, a photo album, an itinerary, a restaurant<br />

review-and offer it back to the community to build upon. As they do, they feel good about<br />

making life better for everyone. Customer innovation is at the heart of the Web 2.0 phenomenon.<br />

Neue Erfolgsfaktoren im Innovationsprozess<br />

Das neue Verständnis von Open Innovation verlangt auch eine Erweiterung der klassischen<br />

Erfolgsfaktoren von Innovation (siehe Beginn von Abschnitt 3.2.1). Dieser Ansatz<br />

eines grenzüberschreitenden Innovationsprozesses verlangt vom Unternehmen wie<br />

auch vom externen Partner (Kunde, Nutzer, Wettbewerber) Interaktionskompetenz.<br />

Aufbauend auf die Prinzipien der interaktiven Wertschöpfung (siehe Abschnitt 2.4.1)<br />

133<br />

3.2

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