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R_Bibb_Medical_Modelling_The_Application_of_Adv.pdf

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184 <strong>Medical</strong> modelling<br />

tomography (CT) scan and imported into the s<strong>of</strong>tware as a ‘buck’. This<br />

means that the user can feel the surface <strong>of</strong> the skull but not alter it with<br />

any subsequent tools. <strong>The</strong> next step was to create a piece <strong>of</strong> ‘virtual clay’<br />

that could then be worked into the correct shape. In prosthetics terms, it<br />

may be more appropriate to refer to this as virtual or digital wax up.<br />

First, a sketch plane is positioned by eye over the defect and a twodimensional<br />

perimeter drawn around it. <strong>The</strong> planes are then <strong>of</strong>fset either<br />

side <strong>of</strong> the defect and the perimeters joined to form a three-dimensional<br />

piece <strong>of</strong> digital wax approximately the right size, as shown in Fig. 6.50.<br />

Material removal tools were then used to ‘grind’ away material. <strong>The</strong> tools<br />

used are similes <strong>of</strong> physical sculpting tools such as scrapers, grinding wheels,<br />

etc. However, the size and shape <strong>of</strong> the tools can be arbitrarily altered to<br />

suit the job in hand. A wide ‘grinding’ tool was used to work the surface<br />

6.50 Extrusion <strong>of</strong> working material.

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