R_Bibb_Medical_Modelling_The_Application_of_Adv.pdf
R_Bibb_Medical_Modelling_The_Application_of_Adv.pdf
R_Bibb_Medical_Modelling_The_Application_of_Adv.pdf
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Case studies 265<br />
and sharp radii required to represent anatomical forms and textures. In fact,<br />
in applications such as automotive and aerospace design it is highly desirable<br />
to avoid unwanted creases in the surfaces being created. S<strong>of</strong>tware<br />
aimed towards three-dimensional computer gaming and animation, such as<br />
3dsMax ® (Discreet-AutoDesk Inc., 10 Duke Street, Montreal, Quebec,<br />
H3C 2L7, Canada) exhibits many <strong>of</strong> the same limitations as engineering<br />
CAD, but typically allows a greater freedom for surface manipulation. As<br />
these objects are not actually physically produced, as long as the visual<br />
effect on the screen is convincing there is no need to go further in terms <strong>of</strong><br />
detail. <strong>The</strong> textures that appear on these animations and games are normally<br />
represented by two-dimensional images that are ‘wrapped’ around<br />
the object. This creates an illusion <strong>of</strong> texture rather than true threedimensional<br />
relief. <strong>The</strong>refore, for the purposes <strong>of</strong> prosthesis manufacture,<br />
this wrapped texture cannot be used, because it cannot be physically reproduced<br />
using RP techniques.<br />
Recently, methods <strong>of</strong> true three-dimensional texture creation have been<br />
explored (18). <strong>The</strong> application <strong>of</strong> textures has been applied in the jewellery<br />
industry and s<strong>of</strong>tware such as ArtCAM TM (Delcam plc, Small Heath<br />
Business Park, Birmingham, B10 0HJ, UK) incorporate tools to map<br />
three-dimensional textures around a CAD model (18). However, ArtCAM TM<br />
and other jewellery design s<strong>of</strong>tware construct their shapes in the same<br />
manner as engineering CAD and are, therefore, not suited to the representation<br />
and manipulation <strong>of</strong> anatomical forms. Recent developments in<br />
CAD s<strong>of</strong>tware have led to design packages that <strong>of</strong>fer a more intuitive and<br />
freehand interface to the design process. S<strong>of</strong>tware such as ZBrush ®<br />
(Pixologic Inc., 320 West 31st Street, Los Angeles, CA 90007, USA) and<br />
FreeForm ® (SensAble Technologies Inc., 15 Constitution Way, Woburn,<br />
MA 01801, USA) may provide a CAD environment that is more analogous<br />
to sculpting by hand which clearly is more appropriate to the design and<br />
manufacture <strong>of</strong> a facial prosthesis. Both FreeForm ® and ZBrush ® allow<br />
complex three-dimensional forms to be manipulated and given highresolution<br />
textures in a freehand manner. FreeForm ® has been shown to<br />
be suitable for facial prosthesis design in previous research (8, 11, 12). In<br />
addition, the haptic interface between the user and FreeForm ® s<strong>of</strong>tware<br />
allows shapes to be manipulated in ways that more closely mimic the hand<br />
carving techniques used in conventional prosthesis sculpting. Also,<br />
FreeForm ® has a number <strong>of</strong> functions that can create relief on a model<br />
surface derived from a two-dimensional image.<br />
RP reproduction <strong>of</strong> skin textures<br />
RP <strong>of</strong>fers the most suitable solution to the production <strong>of</strong> a prosthesis or<br />
pattern from CAD data (11, 12). Computer numerically controlled (CNC)