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R_Bibb_Medical_Modelling_The_Application_of_Adv.pdf

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Case studies 265<br />

and sharp radii required to represent anatomical forms and textures. In fact,<br />

in applications such as automotive and aerospace design it is highly desirable<br />

to avoid unwanted creases in the surfaces being created. S<strong>of</strong>tware<br />

aimed towards three-dimensional computer gaming and animation, such as<br />

3dsMax ® (Discreet-AutoDesk Inc., 10 Duke Street, Montreal, Quebec,<br />

H3C 2L7, Canada) exhibits many <strong>of</strong> the same limitations as engineering<br />

CAD, but typically allows a greater freedom for surface manipulation. As<br />

these objects are not actually physically produced, as long as the visual<br />

effect on the screen is convincing there is no need to go further in terms <strong>of</strong><br />

detail. <strong>The</strong> textures that appear on these animations and games are normally<br />

represented by two-dimensional images that are ‘wrapped’ around<br />

the object. This creates an illusion <strong>of</strong> texture rather than true threedimensional<br />

relief. <strong>The</strong>refore, for the purposes <strong>of</strong> prosthesis manufacture,<br />

this wrapped texture cannot be used, because it cannot be physically reproduced<br />

using RP techniques.<br />

Recently, methods <strong>of</strong> true three-dimensional texture creation have been<br />

explored (18). <strong>The</strong> application <strong>of</strong> textures has been applied in the jewellery<br />

industry and s<strong>of</strong>tware such as ArtCAM TM (Delcam plc, Small Heath<br />

Business Park, Birmingham, B10 0HJ, UK) incorporate tools to map<br />

three-dimensional textures around a CAD model (18). However, ArtCAM TM<br />

and other jewellery design s<strong>of</strong>tware construct their shapes in the same<br />

manner as engineering CAD and are, therefore, not suited to the representation<br />

and manipulation <strong>of</strong> anatomical forms. Recent developments in<br />

CAD s<strong>of</strong>tware have led to design packages that <strong>of</strong>fer a more intuitive and<br />

freehand interface to the design process. S<strong>of</strong>tware such as ZBrush ®<br />

(Pixologic Inc., 320 West 31st Street, Los Angeles, CA 90007, USA) and<br />

FreeForm ® (SensAble Technologies Inc., 15 Constitution Way, Woburn,<br />

MA 01801, USA) may provide a CAD environment that is more analogous<br />

to sculpting by hand which clearly is more appropriate to the design and<br />

manufacture <strong>of</strong> a facial prosthesis. Both FreeForm ® and ZBrush ® allow<br />

complex three-dimensional forms to be manipulated and given highresolution<br />

textures in a freehand manner. FreeForm ® has been shown to<br />

be suitable for facial prosthesis design in previous research (8, 11, 12). In<br />

addition, the haptic interface between the user and FreeForm ® s<strong>of</strong>tware<br />

allows shapes to be manipulated in ways that more closely mimic the hand<br />

carving techniques used in conventional prosthesis sculpting. Also,<br />

FreeForm ® has a number <strong>of</strong> functions that can create relief on a model<br />

surface derived from a two-dimensional image.<br />

RP reproduction <strong>of</strong> skin textures<br />

RP <strong>of</strong>fers the most suitable solution to the production <strong>of</strong> a prosthesis or<br />

pattern from CAD data (11, 12). Computer numerically controlled (CNC)

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