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R_Bibb_Medical_Modelling_The_Application_of_Adv.pdf

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54 <strong>Medical</strong> modelling<br />

4.20 <strong>The</strong> effect <strong>of</strong> deviation settings: (left) large deviation = small fi le<br />

and (right) small deviation = large fi le.<br />

When creating STL fi les from medical scan data, a similar effect can be<br />

achieved. Typically, rather than setting a maximum deviation, the STL fi le<br />

resolution is determined by relating the triangulation to the voxel size <strong>of</strong><br />

the CT data. If every voxel is triangulated the maximum resolution will be<br />

produced; however, the fi le size will be correspondingly large. By triangulating<br />

multiple voxels, a simpler but smaller STL fi le will be produced.<br />

Typically, a compromise is achieved between fi le size and surface quality.<br />

Some s<strong>of</strong>tware will simplify this by allowing the user to specify low, medium<br />

or high quality settings.<br />

For example, for the data previously illustrated in Fig. 4.9, the highest<br />

possible resolution settings result in an STL fi le <strong>of</strong> over 94 MB. Compare<br />

this to the results <strong>of</strong> the preset s<strong>of</strong>tware setting that range from ‘low’ at<br />

4.3 MB, ‘medium’ at 11.7 MB and ‘high’ at 34 MB. <strong>The</strong> two extremes <strong>of</strong> the<br />

effect <strong>of</strong> these settings can be seen in the close up views <strong>of</strong> the resulting<br />

STL fi les shown in Fig. 4.21.<br />

STL fi les can be post-processed in several ways, usually to enable them<br />

to be produced by RP methods more effi ciently. Many s<strong>of</strong>tware applications<br />

are available that allow STL fi les to be split into separate parts, or<br />

re-oriented in space. In addition, the quality <strong>of</strong> the STL fi le can be manipulated<br />

somewhat. File size can be reduced by triangle reduction techniques<br />

and smoothing algorithms can be applied.<br />

4.6.3 VRML<br />

Early versions <strong>of</strong> Virtual Reality <strong>Modelling</strong> Language (VRML) are also<br />

triangular faceted surface representations. <strong>The</strong>y are in essence very similar<br />

to STL fi les but are typically created at very small fi le sizes and are coded

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